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Textual Analysis Of Simon Go

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Pokémon Go has been designed around individual use as it does not require interaction with others to level up or complete tasks, you can do that on your own however it does also support collaborative use; this is highlighted in the design through the option of battling, trading with and being notified of other players around you. These features support collaborative use because it helps to encourage competiveness and a mutual goal/ connection.

There are a number of interactions that are supported through the design of this game. The three main types of interaction that occurs during gameplay: social, spatial and embodied.
Firstly social interaction is a main feature of the game itself, with taking part in such interaction resulting in rewards …show more content…

One of them being that even though collaborative gameplay is supported, it was not observed outside of a group – for example, individuals that were already together in a group would interact with each other however, when notified other players were near, direct communication and interaction between strangers was not observed. Ducheneaut et al (2006) found that those who are a part of a distinct group in a game are more likely to be active than individual players. The lack of interaction between strangers outside of the game may be due to the derealisation of the link between the game and real life; the players may notice that there are players nearby but possibly forget that those are real people that they can interact with outside of the game. However the lack of collaboration between players contradicts Kraut et al (1990) which suggest that you are likely to collaborate with those in close proximity to you. The few interactions that were observed within groups were possibly facilitated due to the feature of friends list which may result in an individual possibly only wanting to interact with those on that list. Furthermore, the types of communication differed between groups: those that were already together were communicating for co-ordination and those that did not know each other were communicating for inspiration not information because the game would have provided the same information for each player. Another …show more content…

This game has turned mostly ‘normal’ areas into gaming sites such as train stations. An example of this is when there are specific Pokémon in certain areas such as grass type Pokémon in a park – this then turns a park into a gaming area and may even gain the attention of those who aren’t even playing. Also the fact that there is a warning on the game saying ‘be aware of unsafe surroundings’ shows that people may not have been as aware of their surroundings and this highlights the effect of making an a normally ‘unsafe’ space a place just for the game. On top of that, there have been cases of trespassing due to the game; Serino et al (2016) found that the use Pokémon Go was linked to increased cases of abduction, trespassing and injury/violence – however there are now notifications saying “do not trespass whilst playing". Singh (2016) also suggests that Pokémon Go is linked to implications of security, especially with it being banned in certain countries such as

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