"Yveline" of necessity draws heavily on the wonderful story-quests of the "Witcher 3". However, I would like to point out certain references used in the creation of my own story lines. ************* One of the most important, which came early in the creation of the first episodes, was the idea of being adrift on water as an important part of a quest. This is a concept illustrated by Thomas Moore, quoting Joseph Campbell, on Tristan's rudderless journey by boat to Ireland: "trusting to fate armed with the music of the spheres". ************* The idea (or ideal) of homecoming as apotheosis, illustrated in Joseph Campbell's "The Hero's Journey", takes on added significance in the presence of celibacy or renunciation. Here, homecoming becomes not merely the warrior's ultimate goal but her very raison d'etre, giving her the emotional support that she is unable to derive from a partner. …show more content…
For Yveline, the goal is perhaps inner transcendence through life, art, and love. ************* I have always considered myself a video "worlder" rather than gamer. Thirty years ago I was more fascinated with the world of the game than the goal (difficult at the time as the goal was pretty much all there was). Eventually, through games such as Myst, I began to see greater possibilites inherent in digital worlds, and gaming-related goals became even less important. With the advent of "open-world" gaming, notions of creating machinima began to form. "The Witcher 3" presented a whole new idea of video "worlding"; a game years ahead of its competition in both technical and humanistic