ipl-logo

Tom Clancy's The Division Essay

1437 Words6 Pages

Tom Clancy’s The Division Tom Clancy’s The Division is a 3rd person open world shooters game and it takes place in New York,Manhattan and there is a modified version of the smallpox going around because someone made the virus more deadly and in this game there are lots of builds(a.k.a sets and lots of armour put together) that can help your gameplay like you can be a healer a tank a sniper a run and gun and also there are groups you can play in with your friends and of course you won’t see players outside of the safe houses because you would constantly get killed so they made sure you can’t see anyone outside of safe houses besides your teammates and getting to one of my next points is the safe houses and well there are a lot of these around the map (14 of them)and that's where you can buy blueprints,weapons,attachments,armour, …show more content…

For a long time, realism in gaming seemed impossible: the games were either too far-fetched to be remotely believable, or the technology just wasn't powerful enough to emulate real-world mechanics. Long story short, making a realistic game just didn't seem possible for quite some time. Ubisoft's Tom Clancy games helped change all that. While there were games based on the author's novels before Ubisoft took over development duties, nothing really compared to the studio's work. Suddenly, video games weren't just about hopping on enemies or making barrels explode: with the right mechanics, games could finally feel real. With The Division set for launch next week, now's a perfect time to look back at the three Tom Clancy franchises that helped change the industry as we know it - Rainbow Six and its close-quarters action, Ghost Recon's wide-open battlefields, and Splinter Cell's dark, deadly take on stealth-action gaming. The

Open Document