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Waterworld Essay

496 Words2 Pages

According to an old prophecy, twins Tara and Torr are meant to defeat the evil King Tyrannus. Having lost their parents to the tyrant years before, the peasant thieves set out on a quest to set things right. Join the adventure for the Sword of Ultimate Sorcery with "Swordquest: Waterworld," the third and last of the Swordquest games. Journey to an underwater world on the brink of war in this classic Atari 2600 title, released in February 1983. As one of the world’s first action-adventure titles, this game is as exceptional as it is elusive. This title mixes puzzles and exploration with traditional platform gameplay such as swimming and jumping. As with the other titles in the franchise, Earthworld and Fireworld, the gameplay combines arcade-style action and treasure hunting. Players must manage limited inventory while placing the items they find in the right room. Progression occurs as clues reveal the way to go as the twins search for the fabled "Crown of Life." Many of the game’s puzzles require the player refer to the book to find the hidden clues. Fortunately, the game’s riddles can also be solved with the help of the Internet. …show more content…

According to Waterworld’s comic book, the twins are separated but both meet pretenders to the Waterworld throne. One is Cap’n Frost, the other ex-Queen Aquana, and they both seek the "Crown of Life" to assert their rule. Having lost their memories after being transported by a magic chalice, they oppose each other in an ensuing war. When a wizard restores their memories, however, they stop fighting and magically reveal the crown in the process. It breaks in half, but both pieces are relinquished to the captain and queen. The twins end the war and establish two monarchs in the process. The Sword of Ultimate Sorcery then appears and directs them to their next goal, King Tyrannus

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