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More handpicked essays just for you.
Violent video games and their effects
Influence of video games on violent behavior
Violent Video Game Effects on Aggression
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“When life imitates video” by John Leo, I chosen this article due to the fact it explain how video games have a negative impact that cause violence. Especially how video games has an impact on children. The author persuade the readers to accept his ideas of how video games has a negative impact towards children. He gives a few examples of teenage violence caused by video games. Leo makes a comparison between teen violence and video games.
Therefore the portrayal of women as over-sexualised, objectified and subordinate to males depicts an inaccurate representation of female gender behaviour within video games. This can have serious implications within society as video games have become an agent within the development of identities in its players (Miller & Summers, 2007:734). Lande (1993), argues that individuals exposure to violence within video games may result in negative outcomes in relation to a small percentage of individuals who are deemed to be more impressionable and also vulnerable (Lande, 1993). Although it is only a small percentage of individuals in which this relates to, there can be significant consequences. Further action will have to be taken in the future with regards to the reduction or exclusion of gender norms such as the over-sexualisation,
Call of Duty. Battlefield. Counter Strike. These three names immediately trigger ideas such as violence and blood in people’s minds. Many believe that games with simulated violence are disrupting teenagers’ mentalities and behaviour.
In this paper, “Why Violent Video Games Are Good for Girls” by author Carmen Tieu she argues the benefits girls can gain from playing first-person-shooter video games. In the beginning, Carmen talks about how she is a passionate video game player. With video games being predominantly a male activity, Carmen describes how the males are very aggressive. In video games, men don’t have an advantage against girls. They get to compete equally because physical strength is not required.
In Carmen Tieu’s, “Why Violent Video Games are good for girls,” she argues that playing first person-shooting games can be good for girls because it allows them to feel like they have accomplished something by beating guys at their own games. It also lets them to play without listening to what others say about girls playing violent video games. They can give girls a different way of bonding with males and allow them to feel like a player and not a “girl.” Tieu also claims that it gives girls an inside on how guys act while playing these violent games. She usually stays home and plays video games on Saturday nights, and listening to what guys say about girls when she is on XBOX Live irks her.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
When the topic of video games is brought up with the media, it only focuses on the belief that video games bring violence to kids and society. Video games improve people in numerous ways and on numerous scales. for starters Video games usually receive the negative side of the bargain instead of the positive side. The true colors of topics covered by media are always influenced or shadowed by the overbearing false accusations and rumors created by the powerful overseers of media. Credit is never given for the good they actually do, indefinitely it is always shadowed.
The children of our nation are the future; however, America’s children are suffering. Child poverty, hunger and nutrition, and welfare are growing issues that need to be solved. The statistics provided in The State of America’s Children 2017 Report are eye-opening. Sadly, poverty is threatening America’s children. According to the State of America’s Children in the United States and Alabama 2017 Factsheets, 18 percent of the U.S.’s children were poor in 2016, and 25 percent of Alabama’s children were poor in 2016.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
In the view of education academics, video games may play an essential role in boosting the performance in particular subjects and the development of varying of skill [3]. While acknowledging that engaging in video games may cause a negative mental effect on the secondary school students, this essay argues that video games education should be implemented because the benefits of digital game based education would possibly become primary to the high school students because it could improve social behavior and increase academic behaviour and performance. The argument that scholars question that video games may cause negative effects on
Besides being in the gaming community, recent games have added a feature in which one can actually chat or directly speak to other people, with this social interaction is not lost. In conclusion, video games are not perfect, but the advantages clearly outweigh the disadvantages. Even though many video games are considered violent and harsh, through the facts given, it can be concluded that they have positive effects. Video games can improve following instructions and problem solving.
Do Video Games Promote Violence? Does virtual violence lead to actual violence? As we all know at this age of sophisticated technology and information, children are more exposed to video gaming compared to the past decades. As a result, video gaming industry has gained tremendous growth since coming into the market in the 1980s. This is because of the increased number of its consumers, especially children and teenagers.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.
But everything is not absolutely right or wrong. The violent video game also has the good effect. By playing violent video games, it can provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses. According to a study, “The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents”, by Dorothy Salonius-Pasternak and Holly Gelfond , Violent video game can simulate the moral issue such as “war”, “violence”, and “death” without real world consequence. A researcher at the Harvard Medical School Center for Mental Health and Media wrote about her research: “Many war-themed video games allow or require players to take the roles of soldiers from different sides of a conflict, perhaps making players more aware of the costs of war."