“When life imitates video” by John Leo, I chosen this article due to the fact it explain how video games have a negative impact that cause violence. Especially how video games has an impact on children. The author persuade the readers to accept his ideas of how video games has a negative impact towards children. He gives a few examples of teenage violence caused by video games. Leo makes a comparison between teen violence and video games.
In his article “Shooting in the Dark,” Benedict Carey argues that video games depict explicit or violent content stimulate aggressive behavior within gamers. He argues that video games like Mortal Kombat, Call of Duty, and Battlefield 3 increase aggressive urges and that exposure to these games leads to real-world hostilities. He mentions incidents like the young men who opened fire at Columbine High School and at the movie theater in Aurora, Colorado—video gamers who seemed to be acting out some “dark digital fantasy”—to uphold his position. He believes a dose of violent video games can cause people to act “more rudely” than they would otherwise. Although he describes how violent video games may stimulate aggressive or hostile behavior, Carey’s argument can be challenged because there are other factors that can influence individuals to act violent and hostile.
Although the individual may or may not accept these identities which are presented to them. These portrayals of gender norms within video games can affect the players attitude towards women and their expectations about the behaviour of women. This may have substantial consequences in relation to women obtaining gender equality with men in the future, as men will learn to believe that the acceptable roles of women include being weak, dependent of males, and subordinate. According to Bialeschki (1990), “By conforming to gender role expectations, young girls restrict their own potential because so many important skills and activities have been designated as ‘inappropriate’ for them” (Bialeschki, 1990:54). This is mainly due to gender norms which are presented to individuals within the gaming culture, this can have major consequences when it comes to the gender socialisation of individuals within society, as traditional gender roles wherein the female is viewed as subordinate are expected and rewarded.
“ Why Violent Video Games Are Good For Girls” written by a Carmen Tieu was published in the textbook Writing Arguments in 2014. Carmen is a girl that illustrates the point of view a girl playing video games. Her thesis is that video games are actually good for girls. She starts her case by pointing out the obvious physical traits that guys favor over ladies. She then explains how the usage of video games make her more confident.
Retrieved from http://www.apa.org/monitor/2010/12/virtual -violence.aspx. Beth Azar disagrees about whether violent video games increase aggression. She claims that people can tell the difference between video game violence and real world violence. People can therefore use video games as a means of dealing with problems on a virtual level instead of using real violence. This article provides the fact that video games can be ues as an alternate method to using actual violence.
In Carmen Tieu’s, “Why Violent Video Games are good for girls,” she argues that playing first person-shooting games can be good for girls because it allows them to feel like they have accomplished something by beating guys at their own games. It also lets them to play without listening to what others say about girls playing violent video games. They can give girls a different way of bonding with males and allow them to feel like a player and not a “girl.” Tieu also claims that it gives girls an inside on how guys act while playing these violent games. She usually stays home and plays video games on Saturday nights, and listening to what guys say about girls when she is on XBOX Live irks her.
These violent role playing games are great for young people because they teach kids great strategy, they teach you how to problem solve, and they also teach you great life lessons sometimes. This is why violent role playing games are great for young people. There are many ways that Violent role playing games are great for teenagers and young people, but one way that stands out from all the others, that reason is because these games help children strategize and navigate things. Strategy is a big part in being good at a violent video game, because when you are playing violent games then you are always on the line of life or death and you definitely want to win the
The Link Between Videogames and Violence Joshua P. Nguyen Psych 1 University of California, Santa Cruz There is a common belief that a link between videogames and aggressive or dangerous behaviors exist. The New York Times author, Benedict Carey, begins the article by referencing mass shootings such as Columbine High School and the Aurora, Colorado movie theater while also mentioning the shooters as being gamers. Violence in video games has drastically increased over the years becoming ever more intense and realistic and with that, the possibility of increased short or long-term hostile behavior. A study tested this theory by having a group of students distribute hot sauce to a fellow student, who disliked hot sauce, after playing a violent
Introduction The affordable housing and community development markets are becoming a scarce throughout the state of California. There is more emphasis placed on federal, state and local government policies to integrate affordable housing incentives into multifamily development projects. The term affordable housing is used to describe rental housing or owner-occupied homes, which are affordable regardless of what one’s income, may be. The United States government regards housing cost at or below 30% of one’s income as being affordable.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
When the topic of video games is brought up with the media, it only focuses on the belief that video games bring violence to kids and society. Video games improve people in numerous ways and on numerous scales. for starters Video games usually receive the negative side of the bargain instead of the positive side. The true colors of topics covered by media are always influenced or shadowed by the overbearing false accusations and rumors created by the powerful overseers of media. Credit is never given for the good they actually do, indefinitely it is always shadowed.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Besides being in the gaming community, recent games have added a feature in which one can actually chat or directly speak to other people, with this social interaction is not lost. In conclusion, video games are not perfect, but the advantages clearly outweigh the disadvantages. Even though many video games are considered violent and harsh, through the facts given, it can be concluded that they have positive effects. Video games can improve following instructions and problem solving.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.