Annotated Bibliography: Resolution On Violent Video Games

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American Psychological Association. (2015, August). “Resolution on Violent Video Games.”
Retrieved from http://www.apa.org/about/policy/violent-video-games.aspx. The American Psychological Association lists violent video games as a risk factor for aggressive behavior. Even though the article claims playing a violent video won't turn someone into a school shooter, it does say it increases the odds of aggression. The increase in aggression could be the push to turn someone into a violent person. This article clearly supports the idea of video games making people violent but not to an extreme level of violence.
Azar, B.(2010). “Virtual violence.” Retrieved from http://www.apa.org/monitor/2010/12/virtual
-violence.aspx. Beth Azar disagrees about whether violent video games increase aggression. She claims that people can tell the difference between video game violence and real world violence. People can therefore use video games as a means of dealing with problems on a virtual level instead of using real violence. This article provides the fact that video games can be ues as an alternate method to using actual violence. …show more content…

“Training simulation: Mass killers often share obsession with violent video games.” Retrieved from http://www.foxnews.com/tech/2013/09/12/ training-simulation-mass-killers-often-share-obsession-with-violent-video-games.html. Many mass shootings have been influenced by violent video games. Mike Jaccarino is implying that video games could be used as a method of preparing for a violent scenario without actually doing it. The use of video games for training to cause harm is possible and being used today. Mr. Jaccarino supports the idea of violent video games with facts and