The Legend of Zelda: A Link to the Past Essays

  • Monologue About Tattoos

    1294 Words  | 6 Pages

    It's staring at me. I swear it is. Or maybe I'm staring at it. Probably more likely the second one. It's just sitting there, on my forearm next to the crease of my elbow. It's beautiful in a way, elegant swirling lines that would take even the most accomplished calligraphers hours of painstaking work. It looks a bit like a tattoo. If only it was something that simple. Instead it's my destiny. I've known this was coming for ages. I knew I'd have to be ready for it. I'm not ready. This process has

  • The Damsel In Distress Analysis

    814 Words  | 4 Pages

    David Slovikosky IRLS 150b1 Professor: Lenhart Section: 001 Damsel in Distress Analysis The Damsel in Distress series by Anita Sarkeesian explores a worrying trope found everywhere in many old and new video games. Traditionally, a damsel in distress is the male hero's wife or love interest who is helpless and is in need of mercy killing or rescuing. Women are portrayed as "disposable objects or symbolic pawns" (Sarkeesian) in these kinds of games. Sarkeesian states that this theme "normalizes extremely

  • Gender Stereotypes In Animation

    1920 Words  | 8 Pages

    Extra curricular groups such as Women in Animation, Women in Gaming and colleges such as CalArts, are striving to change culture by increasing the amount of women working in the animation industry. Though animation has a history of being a male dominated field and portraying mainly male points of views, the industry still has a long way to go in terms of growth and changes. In more contemporary work, there is a growing need for positive female voices with realistic ideas by current American consumers

  • Video Game Console Research Paper

    2035 Words  | 9 Pages

    a VCR or computer, selling it for about $45. What separated the NES from other consoles was the R.O.B. collective toy and the “Power Glove” attachment. Some popular games on the NES were Duck Hunt, Ice Climbers, Super Mario Bros., Kid Icarus, Legend of Zelda, Metroid, Mike Tyson’s Punch Out, Ninja Gaiden 2 and Robocop 2. Sega also wanted to jump in on that

  • Video Games History Research Paper

    974 Words  | 4 Pages

    difficulty levels. Things continued like this for a few more years until what is considered to be “The Golden Age of Gaming” by most people who are around then. The 80’s brought innovation to the industry with games such as Pac-man, Mario Bros, Legend of Zelda, and Golden Axe. The impact that this era had on gaming, let alone consoles cannot be overemphasized. Around this time console gaming was still inferior to the cabinets found in the arcades. (Where most people were playing videogames) Throughout

  • Controversy Regarding Violent Video Games In The Nineteenth Century

    912 Words  | 4 Pages

    Gomez 1 Juan Gomez Professor Romenesko ENC 1101 October 26, 2015 Video Games Video games have completely changed over the past half century and so has the controversy regarding “violent video games” and its link with actual violence. In 1952 the first computer game was made by A.S. Douglas; he made a tic tac toe computer game. Later in 1958 the first real video game was made by William Higinbotham he called it Tennis for Two. Tennis for Two was played on a small circular monitor connected to a

  • Nintendo System And Games: The Evolution Of Nintendo

    1631 Words  | 7 Pages

    evolution of Nintendo system and games has changed their gaming designs and feature throughout the progression of technology. Since 1980 to 2017, Nintendo gaming consoles and handhelds were taken to a whole new level, where the games like Pokémon, Zelda, and Mario have been modernized to attract many customers to buy their products. Every system of Nintendo console or handheld has been revamped to give the best gaming performing for people to have competitive competition or to have fun with their

  • Star Fox Research Paper

    1897 Words  | 8 Pages

    While never as massive as Mario, Zelda, or Pokemon, Star Fox has been one of Nintendo's flagship series for over two decades. It all started in 1993 with a revolutionary game that brought 3D gaming to the masses. The first game in the Star Fox series actually had its roots in a prototype called NESGlider, that was being developed for Nintendo's first home console, the Nintendo Entertainment System. The prototype was inspired by a game named Starglider, released in 1986 for the Atari ST, Commodore