ipl-logo

Do Violent Video Games Cause Aggressive Behavior?

1517 Words7 Pages

Aggressive behavior and videogames has been an important research topic for many years. The videogames classified as violent can send children the message that being aggressive is good and also made the children isolate in their own room to play batter an don not get interrupted. Children when they are little they learn a lot of things from what they see and when the most frequent thing they see are the violent video games they are more likely to become aggressive. Rushbrook (1986) research about the relationship aggressive behaviors have with the videogames and he found out that people who spend a lot of time playing violent videogames are in favor of the war. Men are the most common target for these situations, they do not only are more …show more content…

This theory basically explains that human learn by observation. The videogames present the violence not only as good, but also they can get rewards such as weapons, or money. The times has been passing and the videogames have better graphics each time, that make the videogames look real like if they were doing all those things on the real life. Movies and music also affect the way people react with others with violence but the videogames are worse. The reason why the videogames are worse is that the payers are preforming the act, and sometimes they also have guns which they use to play. Realizing the act of shooting will get more easily to the behavior than just watching it …show more content…

Adults can get affected by the aggressive things they see on the games but the children are the ones that get more affected, because they are more used to follow what they see, and they personality is not defined yet. They are a really strong relation between aggressive behaviors and videogames this is why many researchers make experiments on this topic. Videogames may not be the full cause of the aggressive behaviors everyone is experiencing on a daily basis, but they sure have some influence. The hypothesis for this experiment is spending a big quantity of the time playing violent videogames can increase aggressive behavior. The independent variable for this research is the violent videogame, which the one choose is grand theft auto five and the dependent variable is the aggressive behavior of the participants. If the previous hypothesis can be prove that means there will be one more experiment that proves the relationship between videogames and aggressive

Open Document