have been argued extensively yet there is no solid evidence that proves either side of the debate causing this topic to be highly controversial and exceedingly popular. The popular sources that I will be using in this essay consist of Zoe Kleinman’s article “Do Video Games Make People Violent?” , John Bingham’s article “Study Finds No Evidence Violent Video Games Make Children Aggressive “ and lastly John Von Radowitz’s article titled “Study finds that violent video games may be linked to aggressive behavior”. The scholarly articles I will be using are Christopher J. Ferguson’s article “Video Games and Youth Violence: A Prospective Analysis in Adolescents “, Matt DeLisi, Michael G. Vaughn , Douglas A. Gentile, Craig A. Anderson , and Jeffrey J. Shook’s article” Violent Video Games, Delinquency, and Youth Violence: New Evidence “.
This source is used to show that, though people believe that children can be impressionable in terms of the violence in video games, they don’t actually feel any negative psychological change, further debunking the argument that video games cause
In the story “Violent Video Games Do Not Cause Violence” Eric Kain givesmanyfacts on who plays these gamesand what peoplehave said about violent video games,their beliefsand more. Kain gave some reasonable evidence he came up with himself like what mental conditions the people have rather than the video games they were playing. He spoke about who plays these violent games and how popular they are which is important because the people who play this are a main factor in what is happening. Moreover, He also spoke about the government and how they are reacting to this. Kain gave some interesting evidence on what our president said about it andwhat judges believe should happen.
I believe that violent television shows, movies, and video games do contribute to the violent behavior. By asking people who watch these things or play these violent games you can find out that they all have done at least a bad thing from watching violent movies or playing violent games. Their are a lot of reasons for why violent television shows, movies, and video games contribute to violent behavior. Here are some examples why. An example of a type of crimson video game would first person shooters.
After reading the meta-analysis conducted regarding the impact or effects violent video games may have on young people, I would venture to say that Bandura would support the findings, that violent video games can have negative effects on children’s aggression, among other things. Bandura’s belief that society’s/cultures are responsible for teaching children what appropriate aggression action is, and from this study’s findings, our society has clearly overlooked what is feed to our children through gaming. What I found interesting was that even non-violent games can/may produce aggressive behavior, and I had to stop and think about how many times I have seen my grandson get so frustrated just playing candy crush, that he drops his phone and
It is often seen that positive rewards and lack of punishment for aggressive behaviours reinforces aggression in a person. There is a significant correlation between viewing violent television and aggression later in life, as well as playing violent video games and aggressive behaviors. The role of observational learning has also been cited as an important factor in the rise of rating systems for TV, movies, and video games. This is seen in the case of violent games such as Counter-Strike which provide the gamers with the option of choosing the side of the Terrorists which has been proved to influences gamers towards violent tendencies and even situations where children have in the presence of fire arms in an attempt to recreate game have in fact killed each other or even hurt themselves on numerous occasions. It has even been seen that games like Call Of Duty and Mortal Combat has also increased the violent tendencies in children.
Everyone knows external sources have some effect on us, the question is how much? We see fighting in games everywhere, such as in Skyrim, Halo, and Call of Duty. Such exposure shapes our behaviors in ways both positive and negative. For example, brutal actions in games we play warn us that we shouldn’t do things like that in real life, sometimes because it is relatively scary, depending on how detailed and directly the brutality is shown; on the other side, many video games we play chip away at our cruelty intolerance and desensitize our emotional connection to victims being killed on screen. Kim Hone-McMahan, an author of an article on violence, talks about how bloodshed in electronic games contributes to real vehemence.
1. Image three works to suggest the correlation between school violence and violent video games which is youth are being allowed access to by parents. The image suggests that violent content influences young people to act in anti-social ways. However it is a parent’s responsibility to censor the content that the child has access to. This image is not biased as it presents both parties equally.
In regards to the perspective you have chosen to use in evaluating the link between video games and aggressive behavior, one can certainly see the strengths it holds. In the Psychodynamic perspective, the focus remains on influential struggles of the unconscious and the results expressed through behavioral activity (Nevid, 2015, p. 9). Thus, this theory reflects upon that which is taught in childhood and how it affects ones actions, even if memories have been suppressed (Nevid, 2015, p. 8). In part, we can see that from a biblical standpoint, what we are taught in our youth, remains with us always. Proverbs 22:6 tells us, “Train up a child in the way he should go: and when he is old, he will not depart from it (KJV).”
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
Violent Video Games The culprit? While video games certainly have a decorated history of violence, they have been unfairly attributed for real life violence for way to long. Games with violent undertones have been in existence for nearly forty years. Attempts are continually made to focus on the violent effects that these video games supposedly have on players of all ages.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
According to Brad bushman, a communications and psychology professor at Ohio State University, the link between video games and the aggressive behaviour is clear: “Over 130 studies have been conducted on over 130,000 participants around the world.” Bushman said that these studies proves that violent video games can lead to an increase in aggressive thoughts, angry feelings, physiological arousal, including increased heart rate and aggressive behaviour. They also decrease helping behaviour and feelings of empathy for others.
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.