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Effect Of Graphic Violence On Teenagers And Graphic Imagery

757 Words4 Pages

Chinthan Prasad
Barth
English 9 GT
October 26 2015
Teenagers and Graphic Imagery Graphic imagery is any excessive use of violence that is portrayed in a photo or through other forms of entertainment. Teenagers must not be exposed to graphic violence in videogames because it leads to aggressive behavior.
Graphic violence causes many teenagers to carry out acts of violence in real life. Many shooting suspects have played video games that are very violent in nature. “…Press accounts emphasized that the shooters loved Doom, making it appear that the critics’ predictions about video games were coming true.”(Karen) This reassures the claim that graphic violence causes many teenagers to carry out acts of violence such as shootings. “…Described how playing video games had warped his sense of reality.” (Mike). This shows a connection between video games and a sense of reality for mass murderers. Overall, many mass shooters have been influenced by popular video games such as Call of Duty and Doom. …show more content…

“…Risk factors for increased aggressive behavior, aggressive cognition and aggressive affect, and reduced pro-social behavior, empathy and moral engagement, and violent video game use is one such risk factor."(American) This study shows that aggressive behavior is caused by violence displayed in video games. “…Drive the odds for aggression up significantly."(American Psychological Association) This evidence shows that video games cause a rise in potential aggressive behavior. Overall, graphic imagery, or violence displayed in videogames affects one’s ability to control aggressive behavior. This relates to the thesis by providing evidence on how aggressive behavior rises when expose to video game

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