Enders Game by Orson Scott Cars is about a boy named Andrew "Ender" Wiggins. Ender is the youngest of three Genius Children in his family, and both Peter and Valentine have worn the same monitor that Ender wore. Though neither had the monitor for as long, and neither were selected to battle school. Battle School is the Military Run training facility the trains soldiers from the time they are children to be efficient and effective soldier for the international fleet. Enders success in being selected to train at battle school angers Peter, and upsets loving Valentine.
Orson Scott Card has written countless novels during his career, filled with excitement and sci-fi themes. Card has implied many western stereotypes throughout his reign of the sci-fi entertainment business. Arguably his most famous of those being Ender’s Game. Throughout the book Ender must go through training to become a commander in the war against buggers while Earth was going through a worldwide crisis. The book introduced minimal realistic male and female characters, of which followed close traditional stereotypes.
Everything has its secrets “Persuade him that he wants to come with us more than he wants to stay... if that doesn’t work ill lie to him”(Card16).In the book “Enders Game” by Orson Scott Card, one of the main characters Colonel Graff leads ender through his missions. Ender is chosen from a mix of his brother and sister’s personalities. Peter was too violent, Valentine was to caring and forgiving, and thus ender has both these characteristics. Graff has been watching him, even before battle school and has secretly been testing him. Graff prepares him for a life changing war between them and the buggers.
So the reader is so full of sorrow for Ender that they want him to be innocent. The reader never gets to experience what the buggers had been through or even know their future intentions of the humans. The reader gets so trapped in sympathy of Ender that they never once question the morality of his mass genocide. The reader feels as if it isn’t his fault when indeed it is. If one were to just take as step back and think about the Buggers they would realize they really know nothing about them.
Ender knows what has to be done in order to prevent further, possibly fatal, attacks and demonstrates that he is willing to attack on the helpless to do so. (add more?) good Chapter 2. “It was not a question of winning… here in their flat, the game would start mean, and the bugger couldn’t just go empty and quit the way buggers did in the real wars. The bugger
The novel Enders Game by Orson Scott Card is compelling with its characterizations and futurist plot line. Written in 1985, the story shows a boy, only 6 years of age named Ender and his journey through battle school with his companions and altercations with enemies to defeat the supposed “threat” of the buggers: alien invaders. A common practice by the characters in the novel is lying and deceiving to gain power; oddly however, the lies and deceit are more useful than telling the truth. Card shows this theme through the motif of power and how those above Ender such as Graff, Valentine and Mazer Rackham lied to him to help Ender gain power.
In a world where little kids have to fight an alien race that seeks to destroy the whole entire world. One six year old kid must save us all, his name is Ender Wiggin. A race of aliens known as the Buggers seek to destroy earth and make it their colony, they are defeated due to a single commander, Mazer Rackham. By the threat of a third invasion occurs the international fleet finds that children can handle information the best, they start on training these kids to be the best combat specialists. Ender is chosen and trained, and surprisingly to the IF he is there best chance of winning this war.
In Orson Scott Card’s book Ender’s Game, Ender is continually set up against impossible odds by the International Fleet, which is part of a plan to train Ender to fight in the Third Invasion and end the bugger wars forever. Ender’s trials are portrayed more convincingly in the book, as the book shows him struggling with the expectations placed upon him more so than in the movie. An important theme in Ender’s Game is that Ender is continually kept in the dark about the events happening around him. This theme is prevalent throughout the book, and sets the stage for the book’s climax, the Third Invasion.
Books are the ideal way to introduce a reader to the many morals of the human society. In the novel Ender’s Game by Orson Scott Card, Ender, is drafted by the international fleet to lead multiple fleets of ships in combat against an alien species, but he does not realize that he was drafted for that purpose. Ender is sent to Battle School, where he becomes a true archetypal leader, and he gains many valuable friends that help him along the way. At a hidden asteroid, Ender begins what he believes are simulations, but really is the Third Invasion.
Ender Wiggin is the third and final Wiggin child, only six-years-old at the beginning of the novel (and only eleven at the end of it). He is incredibly gifted, but extremely conflicted, and he represents the ego in this metaphor. “The ego develops from perceiving instincts to controlling them, from obeying instincts to inhibiting them” (Freud 32). The ego, in psychology, serves to bring the id’s desires into the physical world. In the context of personification, the ego is a combination of the id and the super-ego, attempting to maintain the values of each in a way that is most conducive to living in society, a balance of pleasure-seeking, morality, and reality.
In Ender’s Game, the theme of “adults having strange attitudes toward children” is quite prevalent in a multitude of differing ways from drastic underestimation to overt pressurization. This theme is strongly perpetuated throughout the book especially with how the Battle / Command school handle children that most are pre-pubescent and are being charged with soon leading full armies. This theme is a consistently perpetuated one not only in cinema & literature, but in daily living. Children are very much capable of adult things to potentially scary proportions, either physically or mentally but that mentality does greatly differ. A lot of these under/overestimation notions result from thinking of children as a “hivemind” rather than as individual,
Also, Enders fear of his actions, causes him to repay for them. Ender takes the position of fleet commander for humans against the Bugger army. Ender kills all the Buggers and the planet. Ender did not kill them intentionally; the simulations were actual fighters in real battles. Because of this, Enders emotions flood him and he feels regret and deep sadness.
Innumerable volumes of people portray power as one’s capacity to exhibit their potency; their unquenchable thirst for the dominion over all. Formidable and influential flawlessly depicts the being this definition conveys, a being considerably similar to Ender Wiggin. To the lionizing eyes of Earth, he is a child deity who possessed power abundant enough to exterminate an entire extraterrestrial race, but in truth, he is a boy, rupturing from his plethora of errors. In Ender’s Game, Orson Scott Card To be vague, Ender’s usage of power is persistent, him not ceasing until the annihilation is complete. “Ender…kicked him again…
Ender’s Game is a 1985 science fiction novel by Orson Scott Key. Set in the future where an insectoid alien species, the Formics (or the buggers), have attacked Earth twice with devastating results for the human species, Andrew “Ender” Wiggins is humanity's last hope. A child prodigy and main character of Ender’s Game, Ender is sent to Battle School to learn how to fight and destroy the buggers. He is chosen because his characteristics are perfect to be a commander. Some traits that are very important in making Ender who he is are his calculating judgments, creativity, and compassion.
However, the majority of the battles he fights are constructed and orchestrated and controlled by the Adults. Ender lives in a military archetype which assumes humans are compliant, flexible, controllable pawns, tool to be used for the benefit of others. Ender’s insecurities,doubts and fears, as to why he is so isolated, how he is becoming more like petter, how he is an ostracized genius, all that sets him apart– make him diligent, sympathetic, preservant, resilient, flexible, and above all pliable, impressionable, malleable, qualities far more common in children. Supporting quote: “‘So what do we do now?’ asked Alai.