Explain What Video Games Have To Teach Us About Learning And Literacy

151 Words1 Pages
Gee, J.P. 2007. What Video-Games have to teach us about learning and literacy. New York: Palgrave MacMillan.
Gee talks about video games in a context of speech and learning, talking about 36 subjects of learning that can be found in video games, drawing upon years and years of experience in the education industry. He looks to understand the ways in which video games educate the people who play them, and how to apply these subjects to more traditional situations, examining how games have come to rely on language as a function of the experience (he talks about a case study of the 2000 computer game Deus Ex, one of the most influential narrative-based games of its time) He ultimately calls upon game designers to continue their work, players to