Table of Contents Gaming 3
Overview of the Strategy 3
Theoretical Foundation 3
Research Evidence Related to the Strategy 4
Implementing the Strategy in Class 4
Plan for Evaluating Effectiveness 5
References 7 Gaming
Overview of the Strategy
Gaming is an active teaching strategy allowing a group of learners to participate in a content-based activity that has a clear set of rules, provides instant feedback, and promotes the spirit of competition (Fitzgerald & Keyes, 2019). It is widely accepted that most nursing students are kinesthetic learners and prefer to learn “by doing” (Fitzgerald & Keyes, 2019). In rather sharp contrast, traditional nursing education models have followed a rigidly structured modality, with didactic content delivered
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However, multiple sources report the positive effects of gaming in nursing education. Boctor (2013) found that students cited gaming as helpful and useful for bolstering material they had already learned, helping them learn brand-new information, and enforcing the fundamentals of nursing information. They also reported an increase in their self-confidence about being tested on the material (Boctor, 2013). Strickland and Kaylor (2016), reported gaming as an effective and collaborative strategy that stimulates the cognitive and affective domains by improving knowledge retention in an enjoyable and energized …show more content…
Bruce Whitehall’s Game Evaluation Sheet can be used to rate games (Fitzgerald & Keyes, 2019). In a randomized controlled trial of 103 second-year undergraduate nursing students, Tan et al (2017) found that the serious game intervention improved the students' confidence and knowledge level of the blood transfusion material, but no statistically significant improvement in performance of the skill tested. Bliemel and Ali-Hassan (2014) concluded that game-based simulations can be used to apply complex concepts in a powerful way but recommend further studies to explore the impact of gaming in a learning environment. In a review of literature related to gaming in nursing education, Pront, Mueller, Koschade, and Hutton (2018) established that while additional research is needed, evidence exists that suggests gaming in nursing education produces positive outcomes which are both effective(valid)and repeatable