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The effects of television content on children
The effects of television content on children
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Despites the two varying views on participation, women themselves shared mixed views on what was the best role for them. Marie Meurdrac, who was a French scientist believed that the venture into science was a good thing and discovered that women have potential to be at equal intellectual capacity of men. She states “ I flattered myself… and that if the minds of a women were cultivated like those of men, they would be equal to the minds of the latter” (Doc 2), showing that some women began to believe in the capability of their own intellectual abilities. German entomologist, Maria Sibbylla Merian demonstrates that women should be included in the science world. In her book she describes her push to learn what she is curious about, rather than
The bar chart compared the proportion of Australian males and females of various ages who habitually devoted themselves to physical activities in 2010. It can be drawn from the picture that the females who are 45 to 54 years old did the most exercise; the amount of it is up to 53.3%. On the contrary, the group of people aged 65 and over ranks the least among the women, and it accounts for 47.1%. Besides, females of ages 35 to 44 and 55 to 64 also took regular physical activity seriously, respectively with 52.5% and 53%.
In American culture control over key resources seems to be the most important to the gender stratification. Throughout time, women in America were not equal to men. The men in most cases earned money for the household, held political position, could vote, and own property. Women were there to take care of the children and the household. Over time women began to take on roles outside of the household.
Martin, Karen. "Electronic overload: The impact of excessive screen use on child and adolescent health and wellbeing." Perth, Western Australia: Department of Sport and Recreation (2011),
Halloween: a day where children can knock on strangers’ doors, asking for candy and dress up as far as their imagination stretches. But, when it comes to women, the producers of such Halloween apparel have certain standards that they deem acceptable for the female gender. Essentials of Sociology: A Down-to-Earth Approach, Eleventh Edition, defines gender as,” the behaviors and attitudes that a society considers proper for its males and females; masculinity or femininity (Henslin, 2014,).” Wade’s (2012) publication A Halloween Gender Binary, showcases the major differences on how each gender is portrayed using the exact same character. For example, Scooby-Do is an iconic character of a mystery-solving male dog: a character so notable also
The line chart illustrates the figures for graduates for both sexual categories from universities of Canada over a period of 15 years beginning 1992. Overall, it is immediately obvious that the numbers of the university graduates in Canada experienced upward trends. It is also noted that the women tended to be significantly higher than the men in the rate of people graduating from the universities on the period shown.
There is a relationship between gender socialization and gender stratification problem in the U.S. society. Gender socialization is the tendency for the boys and girls to be socialized differently such as boys are raise to accept male gender role while girls are raised to accept female gender role. Gender role are define role, behavior pattern, attitude, and personality trait set by society that each gender must display according to their gender. Gender stratification is the inequality that exist between female and male such male having higher income then female counterpart, male getting better position at jobs then female, and stereotyping female. Gender stratification usually support male more than female because of a simple fact that they are genetically different than male.
The novel “Into the Wild” is about a man known as Chris McCandless, who takes a spontaneous journey across America and into the wilderness of Alaska where he attempts to live off of what he thinks he knows about survival. McCandless embarks on this adventure because he wants to escape his family and the way his parents live. Throughout the book, elements of the gender theory are present as far as what McCandless does and how he handles different situations in the novel. According to the gender theory, people adjust their behaviors to fit in with the gender norms and expectations of their culture. As you read you can pinpoint things in the book that can be considered both masculine and feminine.
Gender inequality is defined as the unequal treatment of an individual based on their gender. Now when it comes on to gender inequality within families we tend to see parents creating their child’s destiny and that destiny will not depend on the child’s ability or education but on his/her gender. In the essay Cisneros state that “Being only a daughter for my father meant my destiny would lead me to become someone’s wife”. We can see that Cisneros’s dad is already creating a destiny for her based on her gender. Cisneros states that “When my oldest brother graduated from medical school, he fulfilled my father’s dream” (Cisneros).
It is true, kids love to play. But, playing all of the time is not at all possible as it can affect their studies, but what if they are enjoying and studying at the same time? It can undoubtedly be said that kids belonging to the present generation are so fortunate to have the interactive learning techniques by their side with an intention to attain the fun and education simultaneously. Screen time has proved to be one of the most interactive ways of learning for children.
Gender Inequality: A Woman’s Struggle in “The Yellow Wallpaper” In “The Yellow Wallpaper”, Charlotte Perkins Gilman captures the lives of women in a society based on societal expectations during the late nineteenth century. She focuses on the issue of gender inequality where women were often discriminated against and expected to fulfill the role of a perfect wife and mother. The narrator is based on on Gilman’s personal experience of suffering from her treatment for postpartum depression due to the social restrictions on women which represents a reflection on women's social status in society. The narrator, who remains anonymous, is depicted as a depressed and isolated prisoner who is oppressed under her husband’s control and struggles to break free.
People think four hours of screen time is harmless to the brain development when in adolescent years. Screen time can be addicting depending on the content that hooks players in to play possibly several hours later. But screen time is all false on improving behavior, the research shows all the facts about why screen time is
The use of technology in the present generation has a positive effect on teenagers and it is beneficial for the economy. These technological devices and services are better sources for learning, for fun and entertainment for the youth which can help them to release the daily stresses of life. These technological gadgets and gaming may enhance creativity, investigating skills and strategic thinking of an individual. It may also help in developing good attitudes and positive outlooks of moving ahead in life notwithstanding of any obstacles. The following studies support the positive effects of the technology.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
Over the years there has been a big controversy over whether video games are relatively good or extremely bad for children. Video games are super beneficial to a kid’s learning process and have been proven to increase social skills, productivity, and stress. The fear that video games are harmful to a child, is proven through countless experiments that they are actually great for their growth and brain capacity. Video games can increase the social skills in a child, Xbox and PlayStation provide great opportunities for cooperation and competition. Two different studies, one by Katherine Keyes and the other by Vinay Devnath, both have proved that the use of video games can increase the social skills that many children can’t grasp, “Video game playing is often a collaborative leisure time activity for school-aged children, and these results indicate that children who frequently play video games may be socially cohesive with peers and integrated into the school”( Keyes, PhD).