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Video game violence research studies
Video game violence research studies
Effects of violent video games
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Grand Theft Auto has so much in the game that can influence the teens or even adults in society to think differently and corrupt the mind. In Grand Theft Auto it shows violence, gore, gangs, gun violence, and car theft content that the young children’s brain can pick
Does history affect literature? Historical events helped inspire Harper Lee to write To Kill a Mockingbird. In To Kill a Mockingbird a black man goes to trial on the accusation of him raping a young girl. The lawyer that is assigned to him tries his best to help prove the man innocent. The events in the book are based on events that actually happened.
American Psychological Association. (2015, August). “Resolution on Violent Video Games.” Retrieved from http://www.apa.org/about/policy/violent-video-games.aspx. The American Psychological Association lists violent video games as a risk factor for aggressive behavior.
The first violent video game don't make people more violent in real life in real life is because there is no proof of people killing over a video game. Mirror.com states
Grand Theft Auto has so much hate from parents everywhere because of the way the game is portrayed . When in full honesty Grand Theft Auto is a great anger management game. This game allows you to do things you are not allowed to do in the real world without consequences. If you want to fight somebody but, can't because of the consequences you’ll receive you can play gta beat someone up on there and there your anger is gone. On Grand Theft Auto 5 you can feel the thrill of doing a heist on a bank.
" Do Games Like 'Grand Theft Auto V' Cause Real-World Violence?" N.p., Web. 20 Apr. 2016.
Grand Theft Auto V is one of the best selling games in the history of video games, even today with all kinds of different games such as Nioh, Dark Souls, Witcher and so on, we can still often time see this game that was made three years ago on the list of the top ten best selling games of the week or month on steam or PS4, This game defines the next gen open world game and obviously people love it. Since the game deals with bank robbery, car racing and shooting, it was labeled as “Mature”, but of course there are still lots of kids in middle or high school playing it. Many people criticize the game due to its extreme violence, but the tradition and content of Grand Theft Auto define it is going to be violent, the other major issue with the
In the last 10 years many things have changed in our life, especially after the electronic renaissance. Not only social media effects our life but video games do as well, many people believe that these games effects are bad to health, but many of these people think that these games can change people, make them go crazy or even killers, specially violent video games, they think that the game would turn into reality. Although they have point, a lot of people disagree with them. I think that video games don’t promote aggression even the violent one. The society has bigger problems to solve and comparing them to video games, I feel that the video games problem is a silly one, people kill each other because of the wrong polices, not a silly game.
In the story “Violent Video Games Do Not Cause Violence” Eric Kain givesmanyfacts on who plays these gamesand what peoplehave said about violent video games,their beliefsand more. Kain gave some reasonable evidence he came up with himself like what mental conditions the people have rather than the video games they were playing. He spoke about who plays these violent games and how popular they are which is important because the people who play this are a main factor in what is happening. Moreover, He also spoke about the government and how they are reacting to this. Kain gave some interesting evidence on what our president said about it andwhat judges believe should happen.
One of the first really aggressive games was the release of Grand Theft Auto in November 2007. There is a lot of active shooting, which many feel is related to the increase in the real life shooting events. Many people feel that repeated exposure makes kids more likely to think that this is the way society is, and it is acceptable. People argue they become immune to the effects of the violence. Society and media concludes, especially after mass shooting events such as Sandy Hook School shooting, that violent video games can be a cause for gun violence.
(Anderson et al., 2008; Dubaw et al., 2010; Fonti et al., 2009) Society should particularly be concerned about violent video games such as Grand Theft Auto because they require audience participation. (Anderson et al., 2008) Players do not just watch; they participate. Some games reward their players for killing police, prostitutes and innocent bystanders.
Violent video games are not responsible for violent actions in the real world. Violent video games have been around for decades. “One of the first controversial games was Death Race (1976), which had players running over people with cars. Even though the victims did not look realistic—they were just stick figures—the controversy stirred enough concern that the television
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
Do Video Games Promote Violence? Does virtual violence lead to actual violence? As we all know at this age of sophisticated technology and information, children are more exposed to video gaming compared to the past decades. As a result, video gaming industry has gained tremendous growth since coming into the market in the 1980s. This is because of the increased number of its consumers, especially children and teenagers.
But everything is not absolutely right or wrong. The violent video game also has the good effect. By playing violent video games, it can provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses. According to a study, “The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents”, by Dorothy Salonius-Pasternak and Holly Gelfond , Violent video game can simulate the moral issue such as “war”, “violence”, and “death” without real world consequence. A researcher at the Harvard Medical School Center for Mental Health and Media wrote about her research: “Many war-themed video games allow or require players to take the roles of soldiers from different sides of a conflict, perhaps making players more aware of the costs of war."