How video games affects minor’s behavior
Bagaskara A. F.
Games is a kind of application created to entertain people of all ages, but there are games that is addressed to some portions of the community instead of all of the people. But not all games includes violent elements and it seems like everyone is generalizing all games into the same thing and making accusations of that the games are raising the violent behavior on the younglings. But do they really increase the level of violence among the minors? First thing first, there is plenty of video game genres and it diverse from the educational video games to shooter types of games. Those game genres are rated by the ESRB on the content ratings for the game, they stated that they “assigns age and content ratings for video games and mobile apps, enforces advertising and marketing guidelines for the video game industry, and helps companies implement responsible online and mobile privacy practices.”
The ratings are precise but
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So when the kids are playing videogames with violence in it, there is 80% chance that they will imitate the violent behavior in the game.
Development and Early Childhood Education expert Jane Katch, MST, said that the children that have imitate the actions within the game will have difficulty distinguishing reality from fantasy too. She stated in an interview with Education Week, "I found that young children often have difficulty separating fantasy from reality when they are playing and can temporarily believe they are the character they are pretending to be." Also US Supreme Court Justice Stephen Breyer wrote in his dissent in Brown v. ESA that "the closer a child's behavior comes, not to watching, but to acting out horrific violence, the greater the potential psychological