The Indian Gaming Regulatory Act Federal policy toward Native Americans and tribal governments was inconsistent through much of the 1800s. As the 1900’s began, federal officials adopted assimilation, and tried to end the reservation and tribal government system. Then, after a major policy change between 1880 and 1930, reservations were surveyed and the lands deeded to Native Americans and non-Native Americans. Native American land holdings were considerable diminished, and tribal governments were weakened. Known as the “termination” era, this time period saw Native American children taken from their homes, deposited in federal schools, and barred from using their native language or visiting their homes. In 1934, federal policy once again changed when the Indian Reorganization Act was passed. This act restored tribal lands and permitted the Native American tribes to reorganize for purposes of self-government. Since 1934, Congress has passed several other rulings to strengthen tribal self-government. The Indian Civil Rights Act of 1968 applied most of the Bill of Rights’ guarantees to Native American tribal governments. The Indian Self-Determination and Education Act of 1975, which confirmed Congress’ policy that Native American …show more content…
Class I consists of social gaming played as part of Native American tribal ceremonies or celebrations. The IGRA grants exclusive regulation of Class I gaming to the tribes. Class II consist of bingo, non-banking card games that are not prohibited by state charters. Banking card games are excluded from Class II gaming. This includes any kind slot machines and blackjack. Under the jurisdiction of the National Indian Gaming Commission, Native American tribes have the authority to regulate Class II gaming. Class III gaming consists of all forms of gaming that that Class I and II exclude. They are legal on Native American lands