Along with the primary game publishers and developers, there are thousands of independent game studios putting their games out on the market. Many of these indie developers can consist of 40 to 2 people working on a game. Ever since I could remember I grew up playing video games and have always been interested in creating them. To this day I continue playing
In the article called “Gamer communities: the positive side” Keith Stewart opens the article by using a quote from Howard Rheingold. This quote discusses that gaming is a good way to make friends through mutual interest. This sets up his main idea by introducing the concept of mutual interest in making friends. He then goes into the story of when Phantsy Sar Online was first released in 2000 and how when the US population entered the game, the Japanese population helped them get started and introduce game mechanics. He uses this story and the fact that the video game community started with the arcade boom in the early 80s and that even though there were some rough patches, particularly with social media, there was always a good foundational community.
In “The Gamer’s Dilemma”, Morgan Luck seeks to align the moral standards of virtual murder and pedophilia. To this end he examines five arguments that are used to defend virtual murder while denounce virtual pedophilia. They are as follows: • Social acceptability A. Here Luck attempts to dissuade the notion of moral relativism. He does so with an illustration from history that of slavery, by showing that slavery was socially acceptable he claims thusly that it must be viewed as morally correct in the realm of this argument.
Video games may resemble books in a small portion, but not to a great enough extent and books are better are the elements encased in “Games”. Steven Johnson does a wonderful job in his essay and proves his points quite well. His essay provides information towards his argument and makes it strong. In the paper, it is easily seen what he was trying to get
However, the audience would be more convinced by her success in creating these games if she disclosed the number of educational games that she has sold. At first, it isn’t clear how Brenda’s topic pertains to a global issue. However, her strategic organization works in her favor. In the beginning, she catches the audience’s attention with her story telling and humor.
It was the perfect Friday afternoon to play videogames, but the problem is the temperature hit 82 degrees and sunny. Now my mom is going to yell at me for playing video games and she would tell me to go play outside. I tried thinking hard to find a reason for playing on the XBOX. I was so concentrated in playing Madden mobile on my phone on the bus, that I almost forgot to get off the bus. When I got off the bus, I ran to my house and opened the garage.
As I scream and dance to celebrate a win in Fortnite, I realize that it is much more than an Xbox game. Fortnite is a battle royale style game. The goal of the game is to find as much equipment as possible, and to be the last team standing. In terms of style, Fortnite is similar to The Hunger Games. All other players in the game have one similar goal: to win.
Gamerfication. Sounds like a word that’s forged but is actually much, much more. It’s meaning according to Webster dictionary is: “the process of adding games or game like elements to something (as a task) so as to encourage participation”. Gabe Zichermann presented this theory and at first, being a moderate gamer that I am, I was immediately drawn in. He proposed that modern industry and education is becoming game like in how they think, learn, and solve problems in, with the same way video games work.
The coexistence between that of the blockbuster and independent film realms in America is rather obscure. In essence both facets of film are very different in all regards and each particular form of filmmaking has its own unique benefits and negative qualities associated with it. Perhaps one can see the most amount of differences in the realm of indie comedies and blockbuster comedies. The depiction of real life comedy and the act of not caring who one offends can be observed through the lens of indie comedies (Hearon 1999). While the blockbuster way of filmmaking must check their political correctness at the door.
Are video-games a sport? In recent years a pressing topic that has surfaced, especially among parents to children involved in such activities. I am of the belief that they are as real of a sport as football and hockey and that professional gamers should for all intents and purposes be considered athletes. And I write this in hopes of convincing even the most stubborn of reader that video games are, in fact, a sport.
(Brake, 1980) In our topic, those people who work hard are culture. Gamers who play video games as daily routine are subculture. “Gamers” is an worldwide issue which worth to discuss.
Everyone has been there –to the point where you are so stressed out that you can barely think; where you are worried about how you fared on an exam; where you are contemplating whether your friends are sincere with you or not; where you are trying to forget a recent quarrel with someone dear to you; where you are simply too taxed to do anything productive. At this point in time, many will do something else to help take their mind off their current predicaments and depressions in life by escaping the problems brought by this reality they are living in. For some, that something is reading. For others, it is drinking. Now, in our current generation, this list has expanded to include another method of finite escape, video games.
Many family fights have been caused by the controversial topic on whether video games are good or bad for kids. This is a constantly growing and ongoing discussion topic in the world, and there have been many debates on whether video games are positive or negative. Most people today view video games as trouble or as violence causers. The truth is that Video games are actually good and have many positive effects. Video games are not perfect but they can improve the ability to follow instructions, to solve problems, and help increase motor skills.
Various games are activities that have been around since the beginning of time has evolved into a technology based forum for all ages called video games. These types of games have become an extremely popular activity and are a big part of a lot of people’s everyday lives. Instead of looking at video games as a leisurely hobby that one plays in their spare time, it is now looked as a positive benefit for people to play. Playing video games are beneficial, according to some studies they can develop cognitive skills, create social connections, and stimulate creativity.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.