Atari Essays

  • Taking A Look At Atari Games Inc

    751 Words  | 4 Pages

    Atari is a corporate and brand name owned by several entities since its inception in 1972, currently by Atari Interactive, a subsidiary of the French publisher Atari, SA (ASA). The original Atari. founded in 1972 by Nolan Bushnell and Ted Dabney was a pioneer in arcade games, home video game consoles, and home computers. The company's product like the Atari 2600, helped define the electronic entertainment industry from the 1970 to 1980. In 1984, the original Atari . was split due to its role in the

  • Atari 2600 Gamers Remain So Loyal Essay

    535 Words  | 3 Pages

    Order 4 Why Atari 2600 Gamers Remain So Loyal Recently we’ve seen an influx of video game companies packaging old systems in new ways, bringing along a wave of nostalgia-buying from gamers who fell in love with those systems back in the day and are perhaps tired of the complexity of modern games. In truth, the original home video game system that broke through on a widespread basis was the Atari 2600. It became popular in the 1980’s and enjoyed several years of dominance before heavy competition

  • Research Paper On The Great American Video Game Crash Of 2008

    669 Words  | 3 Pages

    sure they emphasize on their testing and development on their game before they release it. In 1986 Nintendo’s president Hiroshi Yamauchi said that “Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games”. Although the collapse of the video game industry in 1983 was not just an Atari problem, this statement sums up pretty perfectly what led to the industry’s demise. In order to avoid making this same mistake Nintendo produced fewer

  • Video Games History

    746 Words  | 3 Pages

    compact disc or a cartridge. When Atari first introduced the game Pong in the early 1970s, it was an immediate hit. People would use their joystick to control a slide that bounced

  • Brown Box History

    1187 Words  | 5 Pages

    a new idea that became the most efficient and expensive way to play games, the arcade. The first arcade game was made by the people of Atari that played a simple game of tennis against a computer or a friend, the world came to know it as Pong, it was so popular that the game would end up breaking because so many people would play it(Museum of play.org,2016). Atari began to sell the first real electronic video game Pong, and arcade machines began emerging in bars, bowling alleys

  • The Video Game Industry: Gender Stereotypes

    2026 Words  | 9 Pages

    The introduction of video games in the homes of americans set new waves of entertainment that would continue to entertain us to this day, 45 years into the future. With the introduction to such an infamous piece of technology in our lives, there are bound to be some controversies down the line, one of which is the way the advertisement industry portrays the gender stereotypes created after the several events in the rich gaming history. As the introduction of video games arose, so did the advertising

  • The Odyssey: The First Commercial Video Game Consoles

    340 Words  | 2 Pages

    first commercial video game console created in 1972 it allowed you to play 12 games three years later in 1975 Atari released a home version of the successful game pong it was unique as it showed an onscreen score and in game sound from here game consoles began to take off with the later release in 1977 of the Atari 2600 which used game cartridges that allowed for multiple games the Atari 2600 became a big hit. Later in 1980 Mattel released the intellivision and the console wars began, the intellivison

  • Nolan Bushnell Essay

    1552 Words  | 7 Pages

    that and he wasnted to run his own mechanical arcade. His first game that he made while he was a student was computer space in 1971 but it wasn’t as big of a success as his later inventions. Later he and ted Dabney formed a company in 1972 called Atari. There he made pong and later the company made the first consol the magncox odyssey. Nolen bushhenell was boren on febuary fith nietien fourty three. He graduated from

  • Video Games History Research Paper

    974 Words  | 4 Pages

    released two new iterations of the Odyssey through the Magnavox Odyssey 100 and 200. Over the next couple years Magnavox put out new consoles frequently with only slight improvements over their predecessors. At around the same time Atari released it highly praised Atari 2600, securing the companies place in videogame history. A new company joined the scene in 1976 by the name of Coleco, here was the first ever use of color for home consoles and varying difficulty levels. Things continued like this

  • Video Game Industry Crash

    860 Words  | 4 Pages

    1972. In 1976, a company called Atari released a home version of Pong. Atari was the first company to pioneer in home consoles, home game cartridges, and computers. At one point, this company was the fastest growing business in the United States of all time, and was worth over two billion dollars. Atari was extremely successful until 1983, when the video game market crashed, due to crudely made

  • 1970's Technology In The 1970s

    427 Words  | 2 Pages

    1970’s Technology Throughout history, from Ancient Greece to modern day America, humans had always been interested in the progress. Whether it be advancements in medicine or the principle of relativity, people all across space and time have been fascinated by what they could accomplish. The human race is full of examples of individuals who have gone above and beyond making contributions in a variety of subject areas. However, the one field that perhaps captivates people the most is the area of

  • How Have Video Games Changed Over The Years

    268 Words  | 2 Pages

    Over the years video games have changed a lot. Rapidly improving with the world of technology, they have become more complex. When video games first came out it was for the system Atari. Atari didn’t have many buttons, just a joystick. That game was called pong. It was so basic and simple compared to video games today. Pong and every other video game that was released back then didn’t require much thinking. They often just were games where you used minimal thinking skills like going around shooting

  • How Do Video Games Represent Art?

    1872 Words  | 8 Pages

    With the advent of video games, the world was exposed to not only a new form of entertainment, but a new form of art as well. As is the case when new mediums are born, there are always innovators, copy cats, and purists to which that medium is paramount to. Video games have risen to become a shining example of this. In the beginning, these electronic gaming consoles were nothing but small pixels on a tiny screen. But as technology has gradually advanced, so too, has the ability of developers to create

  • Killing The Big Video Game Industry Analysis

    1134 Words  | 5 Pages

    In “Big Game Studios are Killing the Video Game Industry,” Dann Albright calls out big video game developers for consistently failing to cater to their target market. Instead of making great games with a high replay value, these developers create games with several bugs and micro-transactions, while simultaneously serving countless injustices to their employees. Albright states, “It’s clear that major game studios have a big problem with their relationship with gamers,” and “indie studios are leading

  • Oligopoly Paper

    1040 Words  | 5 Pages

    George Walker (25010673) In 1972 the first commercial home video game console was released, The Magnavox Odyssey designed by Ralph H. Baer starting the Home TV Game Market (Baer, 2014). Since then, generations upon generations of new consoles have been brought to a growing market now worth $91.5 billion that is projected to reach $107 billion in 2017 (Newzoo). The gaming industry produces profits through two main sources, hardware and software. Hardware comprises of mostly console sales themselves

  • Technology's Impact On The Gaming Industry In The 1970/1980s

    519 Words  | 3 Pages

    Introduction Gaming Technology is constantly evolving and has come a long way since becoming mainstream in the 1970/1980s. Technology that would have been unthinkable back then are possible in today’s generation of technology. To this date there is Eight generations of game consoles all which have made a huge impact on Game Technology. PC gaming also holds a large market share in Asia and Europe, growing everyday due to Digital Distribution. Through this report I’ll be discussing two elements which

  • Final Essay

    977 Words  | 4 Pages

    The gaming industry is huge. Billions and billions of dollars huge. In fact, according to the latest statistics for 2014, the gaming industry is projected to make an astounding $82 billion in video game sales through 2017. A portion, no doubt, will be spent on products from a video game company called Nintendo. The early days of Nintendo weren’t profitable or diverse, but one man managed to change not only the trajectory of the company, but the entire gaming industry. Hiroshi Yamauchi orchestrated

  • Explain How Gaming Has Changed Over Time Essay

    1903 Words  | 8 Pages

    John Perry Mrs Hook English 3 16 May 2023 How gaming has changed over time and became a economice powerhouse. What's the most used gaming console of all time? The most used console of all time is the PlayStation 2 and gaming has evolved a lot senese the beginning when there were no home gaming consoles and now pretty much every console is at home, also gaming almost going out of business in the mid to late 1900s now to being a multi billion dollar industry. The most used video gaming console and

  • Video Gamestop Research Paper

    983 Words  | 4 Pages

    continued to grow with the eventual releases of games like Space Invaders in 1978, Pac-Man in 1980, Donkey Kong in 1981, Super Mario Bros. in 1985, and many more. The video game industry faced a crash in 1983 caused in large part by the failure of the Atari 2600, (newyorker) but was resurrected with the release of Nintendo’s Famicom – the Nintendo Entertainment System in the United States. Nintendo continued to succeed in the 80s and 90s with other companies like Sony and Sega also contributing to the

  • Swot Analysis Of Activision Blizzard

    1942 Words  | 8 Pages

    Strengths: The video entertainment industry has been becoming increasingly more popular, and the video games that Activision Blizzard Inc. publish are no exception. In an annual report done by Entertainment Software Association, who surveyed 4,000 randomly selected households nationwide, it was found that 63% of households in the U.S. are home to at least one frequent gamer. In other words, there is no shortage of consumers in the market for Activision Blizzard to market their products to. However