Killing The Big Video Game Industry Analysis

1134 Words5 Pages

In “Big Game Studios are Killing the Video Game Industry,” Dann Albright calls out big video game developers for consistently failing to cater to their target market. Instead of making great games with a high replay value, these developers create games with several bugs and micro-transactions, while simultaneously serving countless injustices to their employees. Albright states, “It’s clear that major game studios have a big problem with their relationship with gamers,” and “indie studios are leading the field.” Dann Albright’s accusations of big video game developers are far from far-fetched; Because of the miscommunication between big game developers and their target market, major video game series are becoming increasingly disappointing. The first and most important issue with the big video game studios that Albright calls to attention is the development of disappointing games. Some examples he includes in his article are Assassin’s Creed: Unity, Destiny, The Order: 1886, and Helldivers. The first three are games released by major developers that promised “ground-breaking …show more content…

A major issue is the myth turned confirmed evidence of big game developers giving “’incentives’ and ‘gifts’” to game journalists in exchange for good reviews of their games. While I always had a suspicion towards some game journalists, such as IGN consistently giving buggy games high ratings, I never really considered that it was true! Of course, every industry has its corruption, so it really doesn’t seem too far-fetched. A second injustice, also universal to every industry, would be the treatment of women in the video game industry. As Albright writes, “sexism is absolutely rampant in the video game industry, both in games and behind the scenes.” He saves the rest of that argument for another article, and honestly, I don’t blame