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Research Paper On The Great American Video Game Crash Of 2008

669 Words3 Pages

Jared Rekedal
English 11 B
Rieck
May 11, 2016
The Great American Video Game Crash of 1983

The Great American Video Game Crash happened in the 1980’s due to the increased demand for new video games.However that's not exactly how it started out. As the demand was escalating, the price’s for the home consoles were falling. Hundreds of people wanted to play on the consoles and the companies struggled to meet the consumers wants.Also the number of options for consoles created a lot of confusion which also played a role towards the crash. It was because of this that the video game industry hit a recession that could’ve been the end video games.
There were other contributors that led towards the crash such as how after the success the video game …show more content…

Also the surplus of consoles caused little continuity throughout gaming social gaming.It was also during the crash the game “The E.T.” became known as the worst video of all time due to how bad it was. The market was overflowed with crap video games trying to be the next hit. Even companies like Quaker Oats and Purina Dog Food were getting in on the fun. This kind trend of bad games peaked with multiple high profile flops that financially crippled video game companies and formed a backlash against console games. The team making E.T. was famously only given six weeks to be created, tested, and market the game before it was released for the holiday season. The video game they made had little to do with the actual movie and was a complete failure. Millions of copies were never sold and were buried in a landfill in New …show more content…

At that point japanese companies became the undoubted king of console gaming with Nintendo and SEGA. The crash had become a lesson for video game companies to make sure they emphasize on their testing and development on their game before they release it.
In 1986 Nintendo’s president Hiroshi Yamauchi said that “Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games”. Although the collapse of the video game industry in 1983 was not just an Atari problem, this statement sums up pretty perfectly what led to the industry’s demise.
In order to avoid making this same mistake Nintendo produced fewer, higher quality video games and strictly controlling third-party development. They did this by introducing a checking integrated circuit (CIC) for the first time to stop unauthorized developers from making games on their platform. The CIC was essentially a lock-out chip which stopped unauthorized third-party developers from developing games for the

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