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Online Game Playing Is Not Addictive Analysis

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People of all ages, at some point, will receive a level of stress, in which needs an expeditiously process based on their common interests. These issues can be handled in a multitude of ways such as getting a massage, taking a walk, or surviving endless rounds of zombies. However, some argue that video games can be quite an addictive topic to handle these issues. For instance, authors Kimberly Young and Peter Gray, both write opposing viewpoints about the addiction of video games. While both Young and Gray both make the reader understand both topics thoroughly, Gray’s article “Online Game Playing Is Not Addictive” makes the viewer completely perceive the topic in a whole new way by using pathos and logos with a passionate twist, which makes …show more content…

Which is ultimately an Aristotelian appeal known as logos, which uses logical reasoning to draw in the reader to the essay. For instance, Gray states that the reasoning that people who were really addicted were actually just filling their “...needs for freedom, competence, and social relationships...” (Gray 3). This clearly shows an indication of logical reasoning that explains why it’s not addictive but just a coping method for those who need it. Gray also goes on to show that for some it could potentially also cope with some bullying situations in people’s ordinary lives. For example, Gray outlines that a boy by the name of Martin, constantly played a game known as World Of Warcraft, and was perfectly happy, until his mother “...forbade him from playing it…”, which ultimately led to him being distraught (Gray 3). This shows logical reason as to why it’s more or less a coping method than an actual case of addiction. By Gray’s logical reasoning it clearly defines the problem as a clear effective manifestation of real-life issues. Gray also states that sometimes it’s not an addiction, just some people enjoy “...trying to get better at it” (Gray 2). Clearly, this shows a case of where people just become emotionally attached to the game, and want to continue to have …show more content…

Using this Aristotelian appeal known as pathos, he can ultimately paint a picture of emotions. For instance, he uses the idea that we were all born with the right to a “...pursuit of happiness...” but the minute when it “...lights up the pleasure centers, beware of it!…” (Gray 3). Using a reference point like this can correlate to everyone reading this article as most of the audience was given the pursuit of happiness, in the declaration of independence. This allows the reader as a whole to feel for others who might have felt depressed as a certain point in their childhood, or daily lives. In addition, Gray also shines the light onto the fact that playing a game daily is like enjoying a basic aspect of people’s life or can be “...the right kind of kiss…” from a loved one to some people (Gray 3). When he says this, a dimensional portal of emotion releases the realization of context as to why so many people can often be perceived as addicted to video games. He also tells the audience that if someone really wants to solve the issue of video game addiction, an individual must not "...jump to conclusion..." and instead they should just "...talk with your (their) loved ones..." to fully understand someone's circumstance (Gray 3). This can emotionally appeal to the audience because some parents might attempt to resolve these issues without

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