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Paper Please Game Analysis

809 Words4 Pages

Overall, Paper Please is very strong and emotional game as an educational tool for children. I never had such a strong game in my life. I felt that the creator of this game was very professional and that the game was organized clearly and delivered academically. I thought this game can be described as containing several genres. Such as time management game, forced puzzle game, fact checker game and simple simulation game. The inventor of this game, Lucas Pope highlights that this game is “a dystopian document thriller”. In my opinion, this game leads to a better understanding of US immigrant trend and the patterns and characteristics of the immigrant population through time. I assume that the purpose of the game was to use gaming as a tool …show more content…

Between 1800s-early 1990s is a peak of immigration acceptance, so many foreigners arrived in America. Even though many people say that America is a nation of immigrant, it is quite difficult to understand the full meaning of “a nation of immigrant”, because a lot of modern people do not understand the background of immigrant’s laws, race, and ethnicity. In this game, there are many descriptions about the difficulties of the tricky path of the immigrant check. Furthermore, the game gives a picture of different reasons to come to America of immigrants, so players are able to learn a pull and push factors of immigrants. In addition to that, players can find the dark, packed, and dim atmosphere of the history of immigration, because the outside is completely washed out deliriously monotone. Hence, it creates a ceremonial atmosphere characterized by immigrant’s environment and players work situation. Player need to work hard in order to support one's family. Moreover, each day after a work finished, players can get an updated paystub. The intention of this is probably to inform players that they are going to need to perform efficiently not to be the best, but just to hardly …show more content…

Each time immigrants came in the check spot, the player needs to make decisions. Sometimes immigrants talked their own background and some reasons for attempting to enter the country. The player’s job is following the government's immigration laws and examining the credibility of immigrants. However, players can make the decision to let immigrant enter the Arstozka in exceptional circumstances. Therefore, a player needs to build a moral dilemma also be tested as the human aspect to determine whether or not to absorb immigrants. Moreover, there are many different endings depending on player’s decision making and, it's unique and favorable point because there are several choices that will affect the result of the game in some or another way. For example, international incidents can be occurred because of player's wrong decisions and actions. To clear the game, we can carefully pay attention to each document and persons because the contents of the document changed. Another merit is players can feel and understand the background of a bribe, smuggling, falsification, and illegal

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