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The role of music in education
The role of music in education
The role of music in education
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Color Wheel Pro. GraphicSprings, 2017. Drossaert, Ray. “ Can Music Change The Way We Think and Act?” Create Id Music Services, Ray Drossaert, April 30 2007, www.createid.edu Dylan, Bob.
Today video and computer gaming have taken up a large portion of mainstream entertainment. The negative effects of video games on the basic population are deplorable. Many people, especially teenagers use this as an unhealthy escape from reality and in place of human interaction. Although, it is argued that these games may offer a positive impact on ones life skills, it is quite obvious that the increase of gaming brings acts of violence and antisocial behavior.
Technology in the Music Classroom: An Action Research Paper. Victor Vega School of Education, Shorter University EDU 5500: Educational Assessment and Action Research Dr. Phil Larsen June 21, 2024 Introduction Technology in education is evolving every day and implementing these technological systems will improve the students overall ability not just in one classroom but in all classes they attend. Technology is constantly changing throughout the years, and we have been seeing how it is becoming a common tool in education. In almost every classroom you go in today’s schools, we see at least one computer and a projector to display the content of the computer. As educators, we must adapt to these new changes in technology and look at the possibility
Imagine a world without music—a world stripped of its vibrant colors, its rhythmic heartbeat, and its soul-stirring melodies. Music has been an inseparable companion in humanity for generations. It has the power to forge connections between people, shape identities, and propel societies forward. Throughout US history, music has the power to transcend boundaries, touch our souls, and shape society culturally. As music evolves over time, it voices different eras, capturing the emotions and experiences of those periods.
In these articles, the Fender Foundation educates and persuades readers on how important and fun music is to youth and society to make donations to keep
The reading passage presents issues with the popularity of video games, in the other hand, the lecturer argument against the claims made by the reading about the videogame. Once the reading stated reasons for claiming the videogames for violence, students’ underachievement, and obesity the lecturer presented facts in defense of the videogames. The first argument presented in the listening goes against the idea of the reading that violence is increasing due to videogames. The lecturer states that the studies named in the reading are outdated, and could not represent a statistic of the population due to the fact of the small group used in the research. He talks about a study made in the UK, showing that violent games actually are responsible
“Music can change the world because it can change people, (Bono)” The inevitable truth is music has a way of impacting the lives of those who hear it. However, another undeniable fact is that music programs are constantly on the chopping block whenever education budgets are lowered. The question that is constantly asked is, “why”. No one has ever said, “Music is pointless, getting rid of it would be best,” in fact finding an article speaking out in favor of cutting music programs is an impossibility.
In the present day we tend to underplay the gifts of our predecessors; their knowledge, wisdom and understanding of life, Take contemporary music for example. Cue drum machine, microphone effects and heavy synthesizers. Contemporary music often referred to ‘new wave’ music is gaining momentum throughout the Western world. In essence, this ‘new wave’ music is the unmistakable sound of the 1980’s, revamped and remarketed as something brilliant, bright and bold. The latter may sound trivial yet that signature 80’s melody is still imprinted in the sounds of today more than two decades later.
Video Game Culture mimics Societal Norms: The first video game was invented in 1958 ,by physicist Willy Higinbotham in Uptown New York a tennis like game that was played on an oscilloscope since then games have advanced. Modern video game designers capitalize on sexism and are over masculinity, thus displaying over sexed characters and encourage gender biases. Despite sexism being in video games, it isn't video game culture that is sexist its modern culture that is sexist and then reflected into video games in both men and women. Video game designers jobs are to stay current and create games that reflect modern culture and trends it just happens that sexism is popular and has been encouraged in today's society through pop culture, fashion,
“World Music Central.org.” World Music Centralorg, TJ Nelson, 9 Mar. 2005, www.worldmusiccentral.org/2005/03/09/dumbing-down-the-dwindling- funding-of-the-arts/. This editorial published by World Music Central and written by TJ Nelson explains what people think about music education and summarizes how it has affected many people’s lives for the better. Nelson also brings in stats and other people’s valued opinions to support funding for music programs around the United States. Finally he brings in ideas of what would happen if music programs were cut.
It is remarkable how deeply music is interwoven in our society. Music is truly as wonderful, fascinating, compelling, and important as any of the other subjects taught in schools today, if not more so. Music in the education system is vital to not only our students, but also our world. Although music has been shown to help improve test scores, improve physical and mental abilities, and help people get involved, it is so much more than just that. This quote by Peter Greene sums up music's deep and powerful value in our world: “Music does not need to make excuses for itself, as if it had no intrinsic worth.
Some have even told their life story through music. The definition of music is loosely defined through people, but the contribution of music plays a definite role in society. Music sometimes defines a whole cultural. The educators of music must not only wrap the concept music into a student’s learning experience, but they must show the relationship between music and life. Will Earhart explains the purpose of music in his article, “What is Music for?”
Video games; one of the world’s main source of entertainment. Video games; the thing that eyes all around the world are glued to. Video games; the activity blamed for undeveloped social skills. Video games; a new sensation praised for increasing hand-eye coordination and attention to detail. These games must be making some sort of impact on American culture for they have been around for roughly fifty years, starting with one of the first video game, Spacewar which was released in 1962.
Ethan Nguyen Ms. Bowen English G-6 27 February 2018 Can playing video games improve people’s academic qualities and school grades? Throughout the history, gamers are generally thought of as a dumb, anti-social person, but recently researchers have discovered that video games could make you smarter than the average person. One person could say that video games distract from the academic goals and ultimately disrupt a person’s grades for school. On the other hand, one could believe that playing video games could actually improve social behavior, provide technical skills, increase one’s strategic skills, and improve critical thinking skills in everyday situations.
Video games education is a method of teaching by using electronic games as the learning material. Teenagers from fifteen to eighteen, who have been called as “K-20 students” [1] or Net Generation since mid-1990s, playing video games as pastime leisure and expose to digital multimedia more often compare to the older generation. The issues of implementing video games education has been the subject of debate within education and sociology communities due to its appeal to contemporary students. Discussion among sociology scholars focus on the aggressive behaviour and hostility of youngsters who are involved in a video game in a great length of time and a specific type of games [2]. However, some academics argue that video game becomes an interactive learning platform of social education, especially with players verses players (PVP) games.