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The effects of youth violence
Parental control effects on children
The effects of youth violence
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All children are different so it is the parent’s responsibility to determine whether or not their children can handle the different media. Some media critics believe that violent cartoons, video games, movies etc. are good for children. Gerard Jones gives an example in his essay “Violent media is good for kids” which he explains how violent media can be good for children, Jones explains his point by giving an example of his son. Jones tells how he exposed his son to marvel comics which helped him in his kindergarten experience. The marvel characters gave Jones’s son the desire of “transforming himself into a bloodthirsty dinosaur to embolden himself for the plunge into preschool” (373).
Taking everything into account, the article "Brutality is Good for Kids" by Gerald Jones is a to a great extent misdirecting bit of composing that ruptures the societal standards and moral living. There is no watertight proof that can influence any rational personality to take after that course. Utilizing his own experience alone is an exhibition that the conclusion which the creator came to radiated from a base of learning inadequacy. Wonder Comics can 't be the main type of savage media. There are numerous others, which have exceptionally negative impacts; the small enlivening angle ought not befuddle anybody to hold such a solid battle to support them.
In “Violent Media is Good for Kids”, Gerard Jones argues that violent media gives good impact for psychology development of the children. This good impact has been implemented to himself and make him a writer as well as his son who transformed bloodthirsty dinosaur into a stimulation to enter preschool; a Power Ranger into self endowment by joining social competition in Kindergarten. He likewise has helped a little girl named Emily who really likes exploding violent action, to have more self-controlled and socially competent by letting her wrote stories and drew comic to express her emotion. From his experiences, he believes that violent entertainment in which people might think it is the trashiest pop culture has its own developmental function.
In conclusion, the commodity “Violence is Good for Kids” by Gerald Jones is a abundantly ambiguous section of autograph that breaches the civic norms and ethical living. There is no absolute affirmation that can actuate any sane apperception to chase that route. Using his own acquaintance abandoned is a affirmation that the cessation which the columnist accomplished emanated from a abject of ability insufficiency. Marvel Comics cannot be the alone anatomy of agitated media. There are abounding others, which accept awful adverse effects; the little absorbing aspect should not abash anyone to authority such a able attack in their favor.
Mother Jones is a reader-supported nonprofit investigative news organization, reporting on everything from politics and climate change to education and food. Violent Media is a recurring topic nowadays in the United States, as well as around the World, and the influence it may had on cruel events; specifically the culprits of these atrocities. Gerard Jones unsuccessfully delivers the message of “Violent Media is Good for Kids” with the usage of Pathos and Kairos, lack of Ethos, and inadequacy of the opposing views; promoting a biased article The article “Violent Media is Good for Kids” written by Gerard Jones, from my point of view it seems to be a written opinion rather than an informational paper.
Have you ever tried to bolster a child’s self-esteem by saying “You can be anything you want when you grow up”? What if you knew that in today’s society, saying this would increase disappointment; thus faltering a child’s self-esteem later on in life. Author Leslie Garrett, who wrote the article “You Can Do It, Baby!” in 2015, talks about the common phenomena of hindering a child’s opportunity of finding satisfaction in life, by encouraging them that they will grow up to be anything they want, without limitations. Garrett utilizes rhetorical devices to promote the emotional and logical perspectives supporting her claim; however, she incorporates a handful of in-text citations from scholars, psychiatrists, and academic professionals in order to persuade the reader of the article’s credibility.
One Flew Over the Cuckoo’s Nest has graphic violence that may seem pathetic compared to the media of the 21st century American society. Violence can affect children and adolescents up to the age of 18 mentally, physically, and socially. As Zena Rudo, senior researcher at the American Institutes for Research with 35 years of experience, infers through her research, “Social learning theory suggests that violence exposure has effects on children's behavior through modeling and the positive and negative reinforcement of aggression... and through the development of coercive parent--child interactions” (94). Children exposed to violence can begin to behave aggressively and develop unhealthy relationships with their parental figures. Detrimental
Analysis of Gerard Jones’ “Violent Media is Good for Kids” In the article called “Violent Media is Good for Kids,” by Gerard Jones, a renowned comic- book author, is arguing that violent media can be helpful for children, rather than be overly harmful. Parents aren’t taking the time to really look at how helpful violent content could possibly be for their child. Yet, violence can help children learn how to reach for their own inner power that they may have never been able to find before. Furthermore, children as they grow up may even go towards violence that presents justice, rather than the negative types of violence.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
Today, it is normal for modern technology to show many forms of violence. These acts of violence may influence children and teens to be more aggressive in everyday life. For example, I babysit a pair of twin boys. Their names are Devin and Gavin. Devin and Gavin like to play video games.
Violent Video Games The culprit? While video games certainly have a decorated history of violence, they have been unfairly attributed for real life violence for way to long. Games with violent undertones have been in existence for nearly forty years. Attempts are continually made to focus on the violent effects that these video games supposedly have on players of all ages.
There are those who argue that it has long and short-term adverse impacts on the social lives on young children and adolescents while others declare that not all effects are detrimental. Therefore, the debate continues as more research is done on the issue. In spite of the many debates, there is sound evidence documenting the damaging effects of media violence on the society. It has been argued that, children who are exposed to violent media become aggressive and violent at some point in their life (Markey, Charlotte, and Juliana 293) Therefore, media violence has a severe effect on the lives of
Thesis Requirement for English 27 NB Title: Media and Violent Behavior Thesis Statement: Media violence encourages real violence I. Overview of Violence in the Media Definition of Violence When we hear the word violence what comes into our mind? For me I always associate violence from movies with fight scenes that show a lot of blood and gore. Although my definition is closely related to the general definition of violence, it’s a bit too specific.
Besides considering some benefits, some people believe that this telecommunication medium creates many problems to the kids. To attract the audiences, many movies and series have a tendency to contain more uncensored violent scenes. Numerous children spend too much time on watching television each day, and their parents cannot control what kind of TV shows or videos that their sons or daughters are watching. Research reveals that exposure to violent media can result in aggressive attitudes and violent behavior in some children (Dr. Gail Gross). This paper, with the aim of providing parents an overview
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.