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All children are different so it is the parent’s responsibility to determine whether or not their children can handle the different media. Some media critics believe that violent cartoons, video games, movies etc. are good for children. Gerard Jones gives an example in his essay “Violent media is good for kids” which he explains how violent media can be good for children, Jones explains his point by giving an example of his son. Jones tells how he exposed his son to marvel comics which helped him in his kindergarten experience. The marvel characters gave Jones’s son the desire of “transforming himself into a bloodthirsty dinosaur to embolden himself for the plunge into preschool” (373).
In the passage “Violent Media Is Good For Kids” written by Gerard Jones, Jones claims that violence through comics, toys, and the media helps kids to cope with everyday issues. The reason Jones feels this way is because as a child he was taught that violence was ba,d and he did not have a very good experience with coping with his fears. Jones argues that the Hulk helped him through tough times, that his own son using characters to overcome obstacles, and how violence can avoid some negative feelings. In the beginning of the passage, Jones talks about how he was told to stay away from violence as a child, which at first did not help him till he met the hulk.
Taking everything into account, the article "Brutality is Good for Kids" by Gerald Jones is a to a great extent misdirecting bit of composing that ruptures the societal standards and moral living. There is no watertight proof that can influence any rational personality to take after that course. Utilizing his own experience alone is an exhibition that the conclusion which the creator came to radiated from a base of learning inadequacy. Wonder Comics can 't be the main type of savage media. There are numerous others, which have exceptionally negative impacts; the small enlivening angle ought not befuddle anybody to hold such a solid battle to support them.
Since the conception of violent media in the 90’s parents have been particularly wary of kids being exposed. Gerard Jones’ “Violent Media Is Good For Kids” offers a rebuttal to the stigma. He starts out the article with an anecdote of his life and how comic books allowed him to embrace his fears and lead him away from bad crowds, and ultimately landed him a career as a comic writer. He argues the idea of violent video games allowing kids to embrace their fears by making them face them and not to run away from them. This analysis will deconstruct the article and identify the thesis, the rhetorical situation and the appeals that the writer uses.
In “Violent Media Is Good for Kids”, written by Gerard Jones, the author argues that violent entertainments have positive effects on children’s lives beyond their violence and juvenility. In his article, Jones uses a cause and result relationship between violent media and their importance to inform the positive impact of violent media. In addition to informing, Jones tries to persuade parents, teachers, psychologists, and others who are skeptical of the importance of violent media by giving evidence from his own life story and from his research. Furthermore, by informing and by persuading his readers, Jones encourages his readers to experience the significant part of violent entertainments. Even though Jones purpose is to convince about the
There are other ways that violence can be broadcast. Entertainment such as video games, music, videos, graphic novels and movies, all have an impact on the increasing violence in our generation. Video games can be played by everyone, especially adolescent from the age of 12-17. They can “play video games- on a computer, on consoles such as the Wii, PlayStation and Xbox, or on portable devices such as Gameboys, smartphones and tablets (APA).” Also from video games, music, videos, graphic novel and movies also contain sexual contents, alcoholism or drug addiction, guns, domestic violence, and etc.
Mother Jones is a reader-supported nonprofit investigative news organization, reporting on everything from politics and climate change to education and food. Violent Media is a recurring topic nowadays in the United States, as well as around the World, and the influence it may had on cruel events; specifically the culprits of these atrocities. Gerard Jones unsuccessfully delivers the message of “Violent Media is Good for Kids” with the usage of Pathos and Kairos, lack of Ethos, and inadequacy of the opposing views; promoting a biased article The article “Violent Media is Good for Kids” written by Gerard Jones, from my point of view it seems to be a written opinion rather than an informational paper.
Families and parents across the United States of America fear that their child will ultimately grow up to be a violent and merciless teenager or adult. Therefore, leading parents to become helicopter parent or take away anything that remotely relates to violence, gore, or guns. However, according to Gerard Jones, Comic book writer and author, parent should embrace controlled violence, and expose it to their child. Exposing violence to a child will ultimately help them in the near future, causing them to express who they are and learn what they want to be. Through Mr. Jones’ logical reasoning and past experiences, his sympathetic and empowering stories, and his extended research with Melanie Moore Ph.D., Gerard Jones is able to argue why its
If a character is killed in a television show, it doesn’t mean you wont see him in the next Marvel movie. Of course, some children are educated enough to tell the difference from the morals of a video game and reality, but other children are not. This can lead to a skewed view on violence. Children do not understand the atrocity of someone getting shot. Although I don’t believe that violent video games, movies, and television make a child gravitate towards violent actions, I do believe that most children have become desensitized to the subject of
Teenagers are exposed to violence through the internet regularly, and it also prepares teenagers to read Night. Of adolescents ages twelve to seventeen, 97% have played video games, and studies show 90% of video games rated for children ages 10 and up contain violence and other harsh themes. Although many parents control their child’s exposure to violence, many still view it through the internet and in the news, as many significant acts of violence occur weekly. As a majority of teenagers are aware of violence, seeing or reading it does not come as a large surprise as they are able to understand Although many believe it is too violent for adolescents to read, Elie Weisel avoids that
There are those who argue that it has long and short-term adverse impacts on the social lives on young children and adolescents while others declare that not all effects are detrimental. Therefore, the debate continues as more research is done on the issue. In spite of the many debates, there is sound evidence documenting the damaging effects of media violence on the society. It has been argued that, children who are exposed to violent media become aggressive and violent at some point in their life (Markey, Charlotte, and Juliana 293) Therefore, media violence has a severe effect on the lives of
Besides considering some benefits, some people believe that this telecommunication medium creates many problems to the kids. To attract the audiences, many movies and series have a tendency to contain more uncensored violent scenes. Numerous children spend too much time on watching television each day, and their parents cannot control what kind of TV shows or videos that their sons or daughters are watching. Research reveals that exposure to violent media can result in aggressive attitudes and violent behavior in some children (Dr. Gail Gross). This paper, with the aim of providing parents an overview
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
As you know, violent media means TV show or game have violent acts in it. Nowadays, lots of children are recognized for having bad influence by violent media. Children may be more fearful of the world around them, or they more likely to behave in aggressive or harmful ways toward others (“Violent Media and Aggressive Behavior in Children”). Violence media has appeared in a long time, and it has a great impact on children.
Violet video games have been blamed for several young people killing students at school. Young people are not able to think like adults so they are easy to follow the wrong way of doing things like they see in video games. Other countries do not have the same problems because their laws are strict or their customs for punishing wrong doing is much harder. Some of the violent video games young people like to play are : Grand theft auto, Call to duty, and Assassin. These games show a lot of blood and people getting killed.