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Video games in children in society
Video games in children in society
Effect of video games in society
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How video games affects minor’s behavior Bagaskara A. F. Games is a kind of application created to entertain people of all ages, but there are games that is addressed to some portions of the community instead of all of the people. But not all games includes violent elements and it seems like everyone is generalizing all games into the same thing and making accusations of that the games are raising the violent behavior on the younglings. But do they really increase the level of violence among the minors? First thing first, there is plenty of video game genres and it diverse from the educational video games to shooter types of games. Those game genres are rated by the ESRB on the content ratings for the game, they stated that they “assigns age and content ratings for video games and mobile apps, enforces advertising and marketing guidelines for the video game industry, and helps companies implement responsible online and mobile privacy practices.”
“Effects of Video Games on Child Development” by Emily Hughes is not a good source to use for my research project because of the author's lack of experience and because I knew the information beforehand. First of all the author Emily Hughes is a blog writer for the Developmental Psychology at Vanderbilt. The style that the article was written to only give information, and not propose an argument. Emily Hughes says in her last paragraph that the topic of video games is controversial and it is up to the parents to decide what is best for their children (Hughes). This claim does not agree with one side or the other.
Four years ago, an article was posted by ABC News discussing the benefits of videogames. The article revealed that videogames improve social skills, multitasking and they build cooperation, confidence and
Being a five-foot tall Hispanic girl, I literally see the world from a different perspective. I was never the type of person to feel confident under my own skin because I belittled myself instead of embracing my physique, culture, and gender. As a young girl, I was inspired to run for president after reading a biography of George Washington, become an astronaut after seeing Apollo 13, and a computer scientist after learning about Bill Gates, but I was discouraged to pursue those careers because I am a girl. When the teacher would ask what we wanted to be when we were older, some boys would say, “You can’t do that! You’re a girl!”
Violent and Prosocial Video Games “...if violent game effects on aggression are due largely to priming, the effects should decay rapidly in the absence of an opportunity to aggress.” From the Journal of Experimental Social Psychology ( Sestir 1). This social experiment on the effect of violent and prosocial video games has, and still is a major issue in society for the past decade. Young adults playing these games have been stereotypically known to react violently and anti-socially to interruption. The players are so in-synch to the game by their realisticism and with better graphics, they become practically fused to the game.
Introduction and background of the issue Video games, use of computers and Wii games are extensively used by the youth of every nation. These new world accessories have become a menace for the health of children and this issue has been studied in many researches. Researches also highlighted that excessive use of video, computer and Wii games have detrimental effects on the health of children (RSK, 2014). However, Wii and Xbox games keep children pretty much in action but there are a lot of games which keep the children sitting for hours with poor posture. Many such issues have caused severe back problems in children and thus, several researches concluded that playing too much video games and spending half or more of the day in front of video games and screens causes psychological problems along with physical problems in children.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
Video games Video games can cause negative psychological effect such as self-control, anxiety, depression, aggressiveness and confusion. These effects could endanger the future of adolescence as they’re still part of the growth and development stage. The addictiveness of video games could further increase these negative benefits. Playing video games supports teenagers to do crimes as they are rewarded for doing so. For example, in Grand Theft Auto or GTA, the player is awarded for doing missions, missions which instructs the player to steal, to drive recklessly, to fight, to shoot and to kill.
Over the years there has been a big controversy over whether video games are relatively good or extremely bad for children. Video games are super beneficial to a kid’s learning process and have been proven to increase social skills, productivity, and stress. The fear that video games are harmful to a child, is proven through countless experiments that they are actually great for their growth and brain capacity. Video games can increase the social skills in a child, Xbox and PlayStation provide great opportunities for cooperation and competition. Two different studies, one by Katherine Keyes and the other by Vinay Devnath, both have proved that the use of video games can increase the social skills that many children can’t grasp, “Video game playing is often a collaborative leisure time activity for school-aged children, and these results indicate that children who frequently play video games may be socially cohesive with peers and integrated into the school”( Keyes, PhD).
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Children around the world play adult content video game And many parents say it is bad for their children; however video games can actually help their children learn. Approximately 90% of children in the United States play video games, and more than 90% of those games involve mature content that often includes violence (Park, 2014). There are those that believe video games are detrimental to society, however playing video games including those with mature content can actually be beneficial to both individuals and society by increasing knowledge expanding the ability to react positively at real life situations and improving cognitive thinking skills. Children that play video games not only have the potential to increase their ability to learn right from wrong, and to improve their cognitive thinking skills the game can also increase a child’s knowledge.
Besides being in the gaming community, recent games have added a feature in which one can actually chat or directly speak to other people, with this social interaction is not lost. In conclusion, video games are not perfect, but the advantages clearly outweigh the disadvantages. Even though many video games are considered violent and harsh, through the facts given, it can be concluded that they have positive effects. Video games can improve following instructions and problem solving.
Video games lower violent behavior, help relieve stress, and do not cause social problems. Teens play video games to take their stress out instead of causing real violence. Kids acting violently towards others, they will go home and they will take their action and frustration out on the type of games they are playing. Also, while teens play online, they build up social abilities, make new friends, and connect with other kids from around the world. Parents and/or guardians always say “stop looking at that screen and stop playing video games.
Because OR firstly, video games improve a child's ability to follow instructions, especially because many games entail completion of tasks (Gentile et al, 2009). Besides, children improve their problem-solving capabilities because these games have tasks that require quick thinking and use of sound strategies to move from one level or quest to another. Lastly, gamers improve their multitasking capabilities, because many gamers have to juggle different patterns and connect them at the same time to complete tasks (Ryan et al, 2006). Despite these advantages, the weight of violent video games negative effects is alarming, especially because of its long-term effects such mental ill health and
A study on two groups showed that the group that plays violent ones, is more likely to think that using marijuana and drinking alcohol is normal and legal, also cheating in many ways would lead them to the right way too. Contrary to researches that exposed negative impacts, others found positive effects related to video games. First of all, it can ameliorate hand eye coordination and eyesight. Also, by winning, good gamers will be motivated and have more self- esteem in front