Tobias Gretemeyer's Effects Of Video Games On Prosocial Behavior

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In “Effects of Prosocial Video Games on Prosocial Behavior” by Tobias Gretemeyer, it is said that in the current research, there is a possiblitlity that games with prosocial content that is benefiting another character could potentially promote positive behavior. An example of this type of behavior is playing a game that encourages responisibilities such as video games that don’t have violence in them like Playstation Vita Pet. This is a game that is a pet simulator combined with animal care and adventure, which could teach a child the responsibilities of taking care of a pet. This is a positive form of a video game for young children that encourages prosocial behavior not just for the short term, but reinforces positive long term behaviors