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The problem with violence in the media
The effects of violent media on children + chapter 1
Effects of violent tv on children
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Gerard Jones’s “Violent Media Is Good for Kids” is a compelling piece about his perspective on violent media and how it correlates with youth. In my opinion, Jones article was thoughtful in the way he connected it back to his own personal experiences. Although, well written, Jones lacked key components in solidifying his argument. I believe Jones is less coming of age, and more catering to the ideals of his own youth. For example, from my own personal experience, the characters he mentions would not be viewed as violent in my world.
In “Violent Media is Good for Kids” Gerard Jones persuades concerned parents that violent media is more beneficial than harmful by appealing emotionally to them through a story about his childhood, establishing his authority, citing a trusted source, using empowering diction, and sharing a story about his son. The first paragraph begins with, “At 13 I was alone and afraid.” This creates pity for Jones. Parents imagine an adolescent boy, lost in the juvenile world, maybe in a situation comparable to that of their own child.
Nature shapes individuals' lives in distinctive ways. It is the undeniable truth that individuals' presentation to diverse natural conditions assumes a significant part in the way they, eventually, get to be as far as their general character, and even the way they relate with others in the expansive society. Amid this contemporary period, youngsters have entry to distinctive excitement media, a large portion of which are completely savage and express in nature. Vicious media have amazing impact upon the psyches and general development examples of kids. As per Gerald Jones, through his article "Vicious Media is Good for Kids", youngsters ought to have boundless access to such soiled types of diversion, unhindered.
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
Analysis of Gerard Jones’ “Violent Media is Good for Kids” In the article called “Violent Media is Good for Kids,” by Gerard Jones, a renowned comic- book author, is arguing that violent media can be helpful for children, rather than be overly harmful. Parents aren’t taking the time to really look at how helpful violent content could possibly be for their child. Yet, violence can help children learn how to reach for their own inner power that they may have never been able to find before. Furthermore, children as they grow up may even go towards violence that presents justice, rather than the negative types of violence.
Video games are very popular in the media for causing an increase in aggression and acts of violence in teens, but can this medium of leisure be as destructive on the adolescent mind and behavior as claimed? In 1972, the first home video game was released. Magnavox’s Odyssey became popular quickly because it was the closest home video game to the famous arcade game Pong. A short time later in 1976, the home video game Death Race made its debut and enraged many consumers. (1) The violence in this reckless driving game came too fast and too soon.
Video Game Violence “79% of American children now play computer or video games on a regular basis.” says a paper titled “Video Game Violence and Public Policy”. Violence involved in video games alters how adolescents think of the world, their mood, and how they are physiologically along with other large series of effects. Changes in video games are changing the new generation. Kids will think that it’s perfectly fine to treat their world and life like a video game.
Video games, at least graphic violent ones, and violence go hand in hand. “...our findings demonstrated that violent video gaming was positively related to individual delinquent behavior, whereas non-violent video gaming was not. This indicates that the association between video games and delinquent behavior depends on the content” (Exelmans, Custers, & Bulck, 2015, p. 276). This study proves that violent video games are linked to violent behavior. Video games can lead to violence in real life since they offer children mental fulfillment which leads children to want to play them, and video game makers are targeting the majority of consumers (adults) which means children are playing adult themed games every day, in turn causing children to normalize the violence they see while they are young and impressionable.
Media violence has become a controversial topic in the world today. Owing to the rising technology, children are beginning to show increasing violent behaviors. The debates on the effects of media ranging from screen media, video games, and books have a long history. Due to this, there is a speculation over what is the leading cause of the increasing violence in children. Some people argue that there is a relationship between media violence and real-life violence.
1. Introduction Today television plays a big role in many people’s life, especially for children. It is hard to imagine a world without television. Thanks to the development of technology, television is invented, and considered as a great medium that provokes imagination, encourages education, and entertains the children around the world. Television can also be a beefy influence in developing value systems and shaping behavior (Bee, 1998).
1. Topic of the essay Are video games to violent for children? 2. Outline I. Introduction: Background about video games II. Literature review: Negative effects of video games 2.1.
The means of communication, as radio and television, newspapers, magazines, and the Internet, that reach or influence people widely. Sometimes, there are some violent acts appear in the show, that what we call violent media. Violent media has affected to lots of people, especially children. But not only children, sometimes, an adult can also been affected by violent media too. And violent media can make them become different with the person they are always every day.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.