Violent Video games does, contribute to violent behaviors in teens
The video game industry is not going anywhere anytime soon, according to the industry report by Spil Game, there are 1.2 billion people who play video games worldwide. Making the video game industry a lucrative business, translating into direct profit. In recent memory of mass shooting across the United States, parents and lawmakers are taking aim at the video game industry. Violent video games desensitize teenagers to everyday violence. In addition engaging in violent video games increases violent behaviors within teens. Moreover, with the increasing presence of violent video games, society has to be grossly concerned with the distorting perception, desensitization, and lack of focus it causes in teenagers.
Violent video games desensitize teenagers to everyday violence. Furthermore, many teenagers already have pinned up frustration from school, family, and peer pressure. As stated by Funk (2014), “A 2009 study found that it takes up to four minutes for the level of aggressive thoughts and feelings in children to return to normal after playing violent video games. It takes five to ten minutes for heart rate and aggressive behavior to return to baseline.” This
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Thus strengthening the teaching of violent characteristics to players. According to Fournis (2014) “Data showed an increase in aggressive moods or thoughts and hostility after playing violent video games and suggested impairment of prosocial behavior.” Which has the abilities to desensitize teenagers for reality and alter their behaviors. In light of ProCon (2014), “ studies show that when violence is rewarded in a video games, players exhibit increased aggressive behaviors compared to players of video games where violence is punished.” Being praised for violence demonstrates to players to view amusement and happiness when inflicting pain on