My goal for this writing piece is trying not to ramble about stuff to make the piece longer. Do you think having teenagers play a brutal role-playing game is good for them in the long term? Studies have shown that when children play violent games, they pick up on combative behavior, bad language and the way other people act. Imagine all the things they could take away from playing this game. Role-playing games with simulated violence is perilous for kids.
Simulated violent, role playing games are a delightful way to have fun. It is true that violent concept of these games may lead some to believe that they teach kids that being potent is okay, when in reality it is not acceptable to be violent. While that has some truth behind it, it also teaches kids valuable lessons of teamwork and sportsmanship. Along with the previous lessons the games are a source tactical skills like planning, compelling them to be aware of their surroundings, and it implies the message to kids that the outside world isn’t always safe or what they expect it to be. These types of games bring the community together and are a diverting activity for adolescents to be participating in.
These violent role playing games are great for young people because they teach kids great strategy, they teach you how to problem solve, and they also teach you great life lessons sometimes. This is why violent role playing games are great for young people. There are many ways that Violent role playing games are great for teenagers and young people, but one way that stands out from all the others, that reason is because these games help children strategize and navigate things. Strategy is a big part in being good at a violent video game, because when you are playing violent games then you are always on the line of life or death and you definitely want to win the
The world we live in right now is full of technology. Some is used for entertainment, communication, and medical purposes. Many argue that some technologies are helpful, like credit cards and ultrasound machines, and some technologies are bad, such as nuclear weapons and some of the features found on smart phones. But one piece of technology that many argue is bad is that of entertainment, specifically violent video games. There is a company that places ratings on video games known as the ESRB (entertainment software rating board).
Violent Video Game Controversy Some think that violent video games make high school or college teens more likely to commence a mass shooting, studies show 27% had an interest in violent movies, 24% in violent books, and 37% exhibited interest in their own violent writings, while only 12% showed interest in violent video games("The Final Report and Findings of the Safe School Initiative: Implications for the Prevention of School Attacks in the United States) United States Secret Service website, July 2004). Even if the video game is violent, the violence does not contribute to real world violence.
Minors should be able to purchase violent video games since the parents dictate what is good for their child, video games warn users appropriately, and scientific research diluted the connection of violence and video games. To start off, minors should be able to purchase violent video games since the parents dictate what is good for their child. When considering a video game for a minor, Michael D. Gallagher, President and CEO of the Entertainment Software Association, puts it best; “We can all agree that parents are the best arbiters of determining what is right for their children” (Gallagher). Parents stand as a barrier between a violent video game and their child. If the parents decide it is fine to buy a violent video game for their child, the child should be able to play the video game.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
This proves that video games have no effect on crimes, while also proving video games are helping in some way. “The amount of violent crimes committed by juveniles decreased from 1993 (the year Doom was released) to 2003. Most of this propaganda comes from the U.S., but people forget that video games are played around the world” (Hile). Could it be that these violent video games are establishing a healthy avenue for adolescent children to relieve or release frustrations? Teenage game players have also offered their opinions on this subject, “When it comes down to it, teens are smart enough to know
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
Video games Video games can cause negative psychological effect such as self-control, anxiety, depression, aggressiveness and confusion. These effects could endanger the future of adolescence as they’re still part of the growth and development stage. The addictiveness of video games could further increase these negative benefits. Playing video games supports teenagers to do crimes as they are rewarded for doing so. For example, in Grand Theft Auto or GTA, the player is awarded for doing missions, missions which instructs the player to steal, to drive recklessly, to fight, to shoot and to kill.
Do Video Games Promote Violence? Does virtual violence lead to actual violence? As we all know at this age of sophisticated technology and information, children are more exposed to video gaming compared to the past decades. As a result, video gaming industry has gained tremendous growth since coming into the market in the 1980s. This is because of the increased number of its consumers, especially children and teenagers.
Does violent video game contributes to youth violence According to research, as 97% of 12-17year old kids are playing video games. The domestic video game industries earn about 21 billion dollars per year. More than half of best-selling video games contain violence scene. Now the violent video game has been blamed for school shooting, increasing the bullying, and sexual assaults.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
Video games lower violent behavior, help relieve stress, and do not cause social problems. Teens play video games to take their stress out instead of causing real violence. Kids acting violently towards others, they will go home and they will take their action and frustration out on the type of games they are playing. Also, while teens play online, they build up social abilities, make new friends, and connect with other kids from around the world. Parents and/or guardians always say “stop looking at that screen and stop playing video games.