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Impact of violent video games on society
The effects of violent video games on adolescents
Violent video games and their effects
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Recommended: Impact of violent video games on society
More than 90 percent of games rated E10+, Teen, or Mature have scenes that include violence. (From healthline.com, Rachel Barclay, 2014) These games can lead to bullying, fighting, or even murder. Some people may argue that massacre is not a direct result from this “entertainment.” Although, even E-rated video games, which the (ESRB) says are ok for everyone and may contain some form of violence.
My goal for this writing piece is trying not to ramble about stuff to make the piece longer. Do you think having teenagers play a brutal role-playing game is good for them in the long term? Studies have shown that when children play violent games, they pick up on combative behavior, bad language and the way other people act. Imagine all the things they could take away from playing this game. Role-playing games with simulated violence is perilous for kids.
Argument Essay Violent role playing games are good for young people Have you ever been in that moment when you keyed in? You are playing a violent role play game like Fortnite and you are in the top ten concentrating so hard to win the game. Your heart is racing you have to tone everything down so you can concentrate and be aware of every surrounding near you. This has happened to you if you have played games like PubG or Fortnite and many more violent role play games.
The world we live in right now is full of technology. Some is used for entertainment, communication, and medical purposes. Many argue that some technologies are helpful, like credit cards and ultrasound machines, and some technologies are bad, such as nuclear weapons and some of the features found on smart phones. But one piece of technology that many argue is bad is that of entertainment, specifically violent video games. There is a company that places ratings on video games known as the ESRB (entertainment software rating board).
I have friends who play violent video games and they have changed in a bad way. Lately, studies have shown children who play violent video games have turned out to be in prison. Children under the age of 17 should not be allowed to play violent video games because they are addicting, they cause bad behavior, and it is bad for your body. Kids under 17 should not be allowed to play violent video games because they are addicting. Children who have played these addicting games have known to become socially awkward.
Minors should be able to purchase violent video games since the parents dictate what is good for their child, video games warn users appropriately, and scientific research diluted the connection of violence and video games. To start off, minors should be able to purchase violent video games since the parents dictate what is good for their child. When considering a video game for a minor, Michael D. Gallagher, President and CEO of the Entertainment Software Association, puts it best; “We can all agree that parents are the best arbiters of determining what is right for their children” (Gallagher). Parents stand as a barrier between a violent video game and their child. If the parents decide it is fine to buy a violent video game for their child, the child should be able to play the video game.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
This proves that video games have no effect on crimes, while also proving video games are helping in some way. “The amount of violent crimes committed by juveniles decreased from 1993 (the year Doom was released) to 2003. Most of this propaganda comes from the U.S., but people forget that video games are played around the world” (Hile). Could it be that these violent video games are establishing a healthy avenue for adolescent children to relieve or release frustrations? Teenage game players have also offered their opinions on this subject, “When it comes down to it, teens are smart enough to know
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
Video games Video games can cause negative psychological effect such as self-control, anxiety, depression, aggressiveness and confusion. These effects could endanger the future of adolescence as they’re still part of the growth and development stage. The addictiveness of video games could further increase these negative benefits. Playing video games supports teenagers to do crimes as they are rewarded for doing so. For example, in Grand Theft Auto or GTA, the player is awarded for doing missions, missions which instructs the player to steal, to drive recklessly, to fight, to shoot and to kill.
I believe that not letting children, Teenagers, and young adults play violent video games would improve the life of all in the United States. Young children do things that they see others do. When they see someone in the video
It has been found in many studies that violent video games lead to violent actions being done by the children or teens playing the games. Many middle schoolers have minds that can be easily influenced by their environment and what they are seeing. Violent video games are harmful to children because of the effects it has on their behaviour, mental health and social interaction skills. Violent video games can give them the idea that violence is the answer and that what 's happening in the video game is appropriate to do in the real world to real people.
Video games lower violent behavior, help relieve stress, and do not cause social problems. Teens play video games to take their stress out instead of causing real violence. Kids acting violently towards others, they will go home and they will take their action and frustration out on the type of games they are playing. Also, while teens play online, they build up social abilities, make new friends, and connect with other kids from around the world. Parents and/or guardians always say “stop looking at that screen and stop playing video games.
Do Video Games Promote Violence? Does virtual violence lead to actual violence? As we all know at this age of sophisticated technology and information, children are more exposed to video gaming compared to the past decades. As a result, video gaming industry has gained tremendous growth since coming into the market in the 1980s. This is because of the increased number of its consumers, especially children and teenagers.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.