All children are different so it is the parent’s responsibility to determine whether or not their children can handle the different media. Some media critics believe that violent cartoons, video games, movies etc. are good for children. Gerard Jones gives an example in his essay “Violent media is good for kids” which he explains how violent media can be good for children, Jones explains his point by giving an example of his son. Jones tells how he exposed his son to marvel comics which helped him in his kindergarten experience. The marvel characters gave Jones’s son the desire of “transforming himself into a bloodthirsty dinosaur to embolden himself for the plunge into preschool” (373).
Mother Jones is a reader-supported nonprofit investigative news organization, reporting on everything from politics and climate change to education and food. Violent Media is a recurring topic nowadays in the United States, as well as around the World, and the influence it may had on cruel events; specifically the culprits of these atrocities. Gerard Jones unsuccessfully delivers the message of “Violent Media is Good for Kids” with the usage of Pathos and Kairos, lack of Ethos, and inadequacy of the opposing views; promoting a biased article The article “Violent Media is Good for Kids” written by Gerard Jones, from my point of view it seems to be a written opinion rather than an informational paper.
In the essay, “Violent Media Is Good For Kids,” Gerard Jones provokes the idea that violent media is essential for the minds of all children; believing that kids having exposure to violence produce a positive impact on our youth. A well-established writer of several notable books , Jones is mainly noted for his work “Killing Monsters (Why Children Need Fantasy, Superheroes, and Make-Believe Violence)”, a book that supplements this essay. He wants children to be able to ‘conquer feelings of powerlessness’ by inserting themselves into these fantasies, letting them live through them, not physically live them; “creative violence” if you will. Though Jones presented his argument concisely and acknowledged the counterclaim, his reasoning lacked
From a young age, children are told that the good guys are the ones wearing the superhero suit: they help those in need while maintaining a good reputation among others. But, most heroes are only known by their “stage name”, like Superman, and Clark Kent doesn’t get the everyday recognition of the people around him, like his alter ego does. If people learn that Clark Kent and Superman are the same, they will view him in a better light. But when an everyday person sees themselves as a superhero, their ego can grow unreasonably high. Geraldine Brooks, in her novel March, shows that an obsessive need to look like the hero is just a ruse for an inflated ego.
Analysis of Gerard Jones’ “Violent Media is Good for Kids” In the article called “Violent Media is Good for Kids,” by Gerard Jones, a renowned comic- book author, is arguing that violent media can be helpful for children, rather than be overly harmful. Parents aren’t taking the time to really look at how helpful violent content could possibly be for their child. Yet, violence can help children learn how to reach for their own inner power that they may have never been able to find before. Furthermore, children as they grow up may even go towards violence that presents justice, rather than the negative types of violence.
Violence in media and entertainment has been around since civilization first created these concepts. However, just because something has been around for a long time, this does not mean it is beneficial. Exposure to media violence, especially at a young age, can help instill children with violent behaviors that are hard to get rid of later in life. This point is given in the article,“Media Violence,” by AAP News & Journals Gateway, a respected organization that studies pediatrics. Children see these destructive actions within the media and can learn that they are acceptable within society, despite the truth being quite the opposite.
According to an article by Eugene V. Beresin, the Impact of Media Violence on Children and Adolescents, violence is not new to humanity. In fact, it is an increasing problem in society today. 2. In the same article, access to weapons, explosives, guns and knives has become greater and the coherence of violent behavior has some crucial consequences. Exposure to media violence plays an important role in violent
What began as innocent children’s games has become arguably the most violent media outlet kids have access to (Levant and Thomas). As the years have passed, video games have only risen in violence. One survey calculated of the twenty most popular video games, 68% contained at least one act of violence, and 78% used “lethal acts of aggression…” The more violence present, the higher the popularity among audiences of varying age groups. (Tamborini).
When a child develops they are keen on recognizing patterns and behaviors. Due to their age and short attention span children from one to four are more drawn to fast moving, dramatic sequences allowing them to be more easily attracted to violent action scenes. For young children around the age of two, it’s more likely that they will mimic the behavior they see in the media without thinking of the consequences it may have. If left without any repercussions the aggressive behavior will only increase leading to further development and an escalation of the bad behavior as the child matures. Studies show evidence that “short-term exposure to media violence [in viewers 2-4] stimulates immediate aggressive behavior with their peers at school.
Whether or not someone agrees with the notion that violent video games negatively affect children, experts who research the topic of violence in video games consistently point to the violence in these games as a major risk factor in the degeneration of today's youth who grew up playing these games. That being, though they may not be the root cause of the violence in today's youth, it cannot be denied that the violence in video games plays a major role in the outcomes found all research that involves video game violence. On a final note, the risks to the future of our children as a result of exposure to video game violence cannot be swept aside or overlooked. As such "society should begin a more productive [and proactive] debate about whether [or not] to reduce the high rates of exposure to media violence" (Anderson) because it is up to the older generations to Shepard the younger generations towards the right path, and it is a not a matter that can be sat on for further deliberation since the effects of video game violence can already be seen in today's
Today, television is the most violent entertainment used. Directors use the theme of a “good guy” and a “bad guy” to better evaluate the situations in the movie or show. Because of this, a younger child can believe that the answer to their issues is violence because they see an actor that they believe is the “good
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Besides considering some benefits, some people believe that this telecommunication medium creates many problems to the kids. To attract the audiences, many movies and series have a tendency to contain more uncensored violent scenes. Numerous children spend too much time on watching television each day, and their parents cannot control what kind of TV shows or videos that their sons or daughters are watching. Research reveals that exposure to violent media can result in aggressive attitudes and violent behavior in some children (Dr. Gail Gross). This paper, with the aim of providing parents an overview
There are many studies on media violence and its social effects. Most of the studies have indicated that children who are exposed to media violence are more likely to exhibit violent and aggressive behaviors. As the child observes the violence, he/she is motivated by the fact that the show is enjoyable without realizing the violent behaviors. As a result, they copy and identify the behavior, and this has detrimental effects on their social life. According to Boxer et al., the content of the media has a direct impact on its audiences (420).
Just imagine you would be able to play your favorite videogame in real life. Wouldn’t that be amazing? But what if your favorite game was a violent one, would you still want to play it in real life? The reason why it is important to acknowledge that violent games influence the behavior of young people is because negative effects can come from it.