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Creative Energy: Personal Statement

672 Words3 Pages

1 To identify when I realised designing videogames should be the focus of my creative energy
2 would be impossible, but my experiences and achievements over the years have convinced me this
3 type of degree is the only pathway for my future. From memories as early as making clay
4 animals in primary school, I have tirelessly worked to mature my penchant for translating the
5 smallest of ideas, instructions and inspirations into fully-fledged creations, and I now
6 firmly believe that studying games at University is the perfect opportunity for me to
7 flourish. It would allow me to combine my love of all things creative and innovative with my
8 deep interest in the videogames industry, and the culture …show more content…

My efforts in all subjects have complemented my personal development as
12 an artist, a communicator and a designer. Furthermore, I take great joy in contributing to
13 extracurricular creative pursuits both in school and out. I held the responsibility of senior
14 Art prefect for a year, allowing me to help oversee the running of the department. I also run
15 a comic book art club for students, drawing inspiration from classic graphic novels and
16 producing our own work, starting from initial concepts and working up to the inking and
17 colouring processes. My studies have pushed me to experiment widely with a range of techniques
18 and mediums when creating, and as a result of this I am constantly seeking new ways to broaden
19 my horizons further. The ever-advancing nature of the videogames market is therefore very
20 appealing to me, and I feel that I have the artistic background and all-round ability to learn
21 that will enable me to rise and meet any challenge.
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23 The allure of Game Design is the scope for combining my skills and experience with developing
24 technology, such as 3D modelling. I own a graphics tablet and Paint Tool SAI, allowing me …show more content…

This left me fascinated with the wider industry surrounding gaming,
31 like demographics and marketing.
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33 Outside of education, I dedicate my time to further creative activities, and have enjoyed
34 reading books like The Mammoth Book of Street Art by JAKe. Videogames have also been an
35 integral and fascinating part of growing up, whether they were the retro games dug out of the
36 cupboard for rainy days as a child, or the increasingly complex adventure games that occupied
37 my preteen years. As I got older, I sought to learn more about the work behind gaming, in
38 addition to being greatly interested in coverage of gaming conventions like E3, and poring
39 over the inspirational concept art of companies like Atomhawk. Furthermore, I thrive on taking
40 opportunities to develop myself, such as the National Citizenship Service programme in 2014,
41 which drastically enhanced my skills in organisation, teamwork, problem solving and
42 communication. I would describe myself as someone with a vivid imagination and a great
43 learning attitude, and I believe Games Design is a brilliant way to utilise these qualities.

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