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According to the American Academy of Children and Adolescent Psychiatry (AACAP), “…efforts should be directed at dramatically decreasing the exposure of children and adolescents to violence in the home, community, and through the media. Clearly, violence leads to violence” (“Understanding Violent Behavior”). The banning of violent games in schools is not solely for the sake of targeting aggressive things that boys do and forbidding them in order to make young men gentler; violent games are prohibited because violence anywhere can cause violence in
More than 90 percent of games rated E10+, Teen, or Mature have scenes that include violence. (From healthline.com, Rachel Barclay, 2014) These games can lead to bullying, fighting, or even murder. Some people may argue that massacre is not a direct result from this “entertainment.” Although, even E-rated video games, which the (ESRB) says are ok for everyone and may contain some form of violence.
This behavior may seem odd because it is not expected from a child; however, this is only one of many cases of aggressive behavior inspired by violent media. We are exposed to violence on TV, the internet and many other sources of information more than we think, “Globally, more than 1.4 billion households now own at least one TV set, representing 79 percent of total households” therefore it is not surprising that a report made by the DOJ (Department of Justice) of the United States stated that “By age 18 an American child will have seen 16,000 simulated murders and 200,000 acts of violence” , still there is evidence that may say otherwise, according to a study titled “Violent Video Games and Real-World Violence: Rhetoric Versus Data” there is not a significant correlation between violence on media and aggressive behavior .
Role-playing games with simulated violence are dangerous and a threat to students and society because sometimes people take it too far, it promotes illegal actions, and students ambush each other First of all, sometimes people take it too far.
African Americans have systematically been deprived of equal opportunities and fundamental rights in America since the establishment of slavery. Although the Civil Rights Act banned the implementation of segregation and racial inequality over 40 years ago, the overall concept of racial and cultural hierarchy still lingers at the forefront of today’s society. White America’s history of racially oppressing, isolating, and segregating African Americans have led to present-day issues surrounding the political and economic forces that intentionally limits Blacks access to and opportunity from social, economic, educational, and political advancement through the institution of structural racism. Structural racism within America’s governments and
Simulated violent, role playing games are a delightful way to have fun. It is true that violent concept of these games may lead some to believe that they teach kids that being potent is okay, when in reality it is not acceptable to be violent. While that has some truth behind it, it also teaches kids valuable lessons of teamwork and sportsmanship. Along with the previous lessons the games are a source tactical skills like planning, compelling them to be aware of their surroundings, and it implies the message to kids that the outside world isn’t always safe or what they expect it to be. These types of games bring the community together and are a diverting activity for adolescents to be participating in.
Over the years I've owned a number of consoles that are the Atari 2600, Nintendo, Super Nintendo, Sega Genesis, Sega CD and the Playstation 1,2 and 3. The Sega CD is the one gaming console I've had through which I've owned the entire recreation titles. I even have each nintendo from the game boy pocket to the ds fat together with the wii... i skipped the nds lite cause i assumed it was pointless to get it in case you have an nds fat so now am getting the ndsi and skipping the ndsi xl... however waiting for nds3d.. however i believe if you have nds fats dont get nds lite and if you have ndsi then dont get ndsi xl cause it is going to be a waste of money... =) I LUV NINTENDO!
The world's population spends 2.9 billion hours on YouTube in one month. That's 326,294 years. This proves that people watch movie trailers and videos promoting events across the world. This is how the world gets the news about new movies or events because they see it somewhere online or on TV. No matter what year it is, video production will always be needed and will be watched.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
Today, it is normal for modern technology to show many forms of violence. These acts of violence may influence children and teens to be more aggressive in everyday life. For example, I babysit a pair of twin boys. Their names are Devin and Gavin. Devin and Gavin like to play video games.
Violent Video Games The culprit? While video games certainly have a decorated history of violence, they have been unfairly attributed for real life violence for way to long. Games with violent undertones have been in existence for nearly forty years. Attempts are continually made to focus on the violent effects that these video games supposedly have on players of all ages.
Persuasive Speech Michael Jordan once said, according to (brainyquote), “Talent wins games, but teamwork and intelligence wins championships.” This is true for different activities for instance video games. If you want to win championships you need teamwork and intelligence, thanks to video games it helps teamwork and social life, it helps with certain parts of your brain, and improve decision making. For those three reasons, video games are good for you.
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.