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The Causal Relationship Of Violence And Video Games

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The Causal Relationship of Violence and Playing Video Games

Many people play video games for various reasons. Some others play in order to kill the time, some for releasing stress, and for some, it is a way of allowing them to use their full abilities. This is because when on plays video games, he is placed in a state of "flow", where he becomes so focused and interested and excited about the game his playing. Aside from the given reasons, video games are more of a mixture of books, films, and music. It incorporates teaching elements, as to how the game is to be played. It also incorporates storytelling such that of a book. The player is given an overview of what is will happen in the long run of playing the game. It also incorporates excellent …show more content…

Players comprise of male and female children, adolescents, and even adults. Because of its popularity, there has been an issue raised whether playing video games can cause violence has caught the public attention and has been debated since then (Craig, Douglas, and Buckley). It cannot be denied that games alter the way people behave and think. And these changes can lead to surprising results (Larkin). A study was conducted, published on March 24 in the JAMA Pediactrics, among children between eight (8) and seventeen (17) years of age. They were surveyed every year about the video games they play and what are their favorites. During the three-year period, the researchers determined that the kid's exposure to violent video games were more like to engage in aggressive behavior (Mozes). This claim is also supported by the American Psychological Association which published a report and concluded that playing video games increases the aggression of a person. However, this claim is not supported with enough research whether games can cause actual criminal violence. The persons tasked to review such query reviewed one hundred seventy studies on game and violence. It was found that the current research is insufficient. What they want to focus in their investigation is the different aggressions between male and female players, how video games impact the young ones, and what is its association with the people playing it considering that there are risk …show more content…

Fundamentally, its goal is to expand the knowledge that leads to breakthroughs in whatever field of study it may be. In this paper, the causal relationship between video games and violence has not been established. The principle that nothing can happen without being caused must first be debunked in order for a claim, supported with evidence, is considered reliable and credible. Although games alter the way people behave and think, it does not necessarily follow that they are to cause violence or worse, commit a

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