Battista, A., & Kirsch, B. (2014). Changing the game: Using badges to assess information literacy instruction. Games in Libraries: Essays on using Play to Connect and Instruct, 80-91
Showing how grading can and have may affect how student view their understanding and knowledge of teaching. Librarians have seen the beginning of the importance of game based learning. Using this to incorporate games into library services. The use of games will improve people's understanding and enjoyment of the library. This giving a more practical suggestions, of how the innovative is useful to the libraries and game-based learning. It brings quite the collaboration between librarians and educators giving it an exciting new feel.
David deMaine, S., Lemmer, C. A., Keele, B. J., & Alcasid, H. (2015). Using digital badges to
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As libraries across the country continue to grow, the rate of change in the academic library has progress and still remain an as an increased as more students rely heavily on its services. The change has been it better for learning and given way for new ways of adaptation into to both the field and study as igniting a transformations of academic libraries.
Donohue, P., & Kelly, K. (2015). Transforming digital literacy with culturally diverse, personalized learning. Handbook of Research on Media Literacy in the Digital Age, 161-185
A new cultural much sensitive to how we personalized learning experiences in media literacy education, meet the new technologies and how it has shift education as more students would still bring to grasp media literacy. Education is introduced to students in a new and better techniques of learning online and blend learning courses as students personalized their learning experience with helpful and insight interaction while being taught how to better more engaged with each other, and to master their media literacy