Recommended: Positive effect of playing video games in student
World War Video Games In Steven Johnson ’s essay “Games” (2005), he constructs his argument by saying that playing video games is no better or worse than reading, it is simply exercising different skills. What kept my interest in this short essay was the fresh take on the subject on how video games effect young adults. He addresses the audience knowing they will agree with his contrast of the two subjects or take it to be completely true. His explanation of it allows him to reach even the biased of readers to accept the rest of his argument.
Many of those who criticize videogames do this by comparing them to books. This comparison is seen as injurious and incorrect to author Steven Johnson. He believes the two are separate from each other and should not be looked at as one in the same. In his essay “Games” he outlines and argues that reading and gaming are different from each other, that both should be valued in their own way, and that books are crafted for and are better at expressing knowledge and opinion. A book and a video game are more unalike than many are willing to believe; they are both completely different mediums.
In James Paul Gee’s article “Games, Not Schools, Are Teaching Kids to Think”, he argues that video games are better at teaching kids cognitive abilities such as problem solving and micromanagement of tasks than schools and teachers. He claims that traditional classroom learning has shifted to “mechanical instruction methods that rely on line-by-line scripting for teachers and endless multiple-choice testing” (Gee, 566) rather than teaching children HOW to learn. He provides examples of how video games provide young gamers with the opportunity to achieve new learning concepts and skill sets. Mr. Gee gives very little in evidence that schools are not teaching children how to learn.
Caroline Miller, the author of “Video Games and ADHD”, uses imagery to establish credibility and trust in the author, which in turn convinces the reader to presume the author’s stance on the topic is correct. As an example, as an introduction to the article, Miller paints the idea of a “child, who finds it almost impossible to stay in their chair and focus on the lesson at school, can nonetheless sit in front of a video screen, transfixed, for hours” (Miller 2021). The quote above uses imagery to appeal to an emotional standpoint or pathos; by illustrating this elaborate scene of a child spellbound by a television, yet unable to concentrate on studies for mere minutes, the author sparks relatability and has an approachable demeanor. In addition,
Don’t Forget Gaming: A Summary of Steven Johnson Let’s face the facts, video games have been viewed primarily as a waste of time; however, Steven Johnson, a well-known author, expresses the actual benefits gained from playing video games in his short narrative “Why Games Are Good for You”. To completely understand how video games truly are beneficial, we must understand the benefits and possible disadvantages towards reading books. Scientists have studies the benefits of books for years and observed the positive results from reading. To enumerate, people who read book have shown improvement in cognitive function, creativity, vocabulary, and their own understanding of themselves.
Baek, Y. (2008). What hinders teachers in using computer and video games in the classroom? Exploring factors inhibiting the uptake of computer and video games. Cyberpsychology & behavior: The impact of the internet, multimedia and virtual reality on behavior and society, 11(6), 665-71.
I intervened a 67 years old men who I will identify as Mr. FA. The goal of first interview is to collect basic information of the client. Mr. FA was born and raised in Saudi Arabian, Mecca. He is a caucasian male and the oldest son of nine children. His father passed away when he was 60 - year old, and his mother suffering from Alzheimer disease.
The county has not gave any attention to the big difference created in test scores. The scores can speak to themselves. The county has to solve the problems made by the students instead of teaching the students who passed the test because if the other students won’t understand it well, it is like a building in a bad
Are video-games a sport? In recent years a pressing topic that has surfaced, especially among parents to children involved in such activities. I am of the belief that they are as real of a sport as football and hockey and that professional gamers should for all intents and purposes be considered athletes. And I write this in hopes of convincing even the most stubborn of reader that video games are, in fact, a sport.
The effect of this is, students will be stressed and annoyed or angry with them, if unable to raise test scores. To sum up, students will feel not needed pressure.
They lack the indication of students’ knowledge as they are only a depiction of their effort. Absences, laziness, and disengagements are just a few of the factors of why grades are a poor representation of students’ intellectual capacity. While others may argue that grades motivate them, it is not genuinely correct since grades encourage
Over the years there has been a big controversy over whether video games are relatively good or extremely bad for children. Video games are super beneficial to a kid’s learning process and have been proven to increase social skills, productivity, and stress. The fear that video games are harmful to a child, is proven through countless experiments that they are actually great for their growth and brain capacity. Video games can increase the social skills in a child, Xbox and PlayStation provide great opportunities for cooperation and competition. Two different studies, one by Katherine Keyes and the other by Vinay Devnath, both have proved that the use of video games can increase the social skills that many children can’t grasp, “Video game playing is often a collaborative leisure time activity for school-aged children, and these results indicate that children who frequently play video games may be socially cohesive with peers and integrated into the school”( Keyes, PhD).
In the view of education academics, video games may play an essential role in boosting the performance in particular subjects and the development of varying of skill [3]. While acknowledging that engaging in video games may cause a negative mental effect on the secondary school students, this essay argues that video games education should be implemented because the benefits of digital game based education would possibly become primary to the high school students because it could improve social behavior and increase academic behaviour and performance. The argument that scholars question that video games may cause negative effects on
Various games are activities that have been around since the beginning of time has evolved into a technology based forum for all ages called video games. These types of games have become an extremely popular activity and are a big part of a lot of people’s everyday lives. Instead of looking at video games as a leisurely hobby that one plays in their spare time, it is now looked as a positive benefit for people to play. Playing video games are beneficial, according to some studies they can develop cognitive skills, create social connections, and stimulate creativity.
Students are most essential asset for any educational institute. The social and economic development is directly linked with student academic performance. The students’ performance plays an important role in producing the best quality graduates who will become great leader and manpower for the country thus responsible for the country’s economic and social development. Student academic performance measurement has received considerable attention in previous research, it is challenging aspects of academic literature, and science student performance are affected due to social, psychological, economic, environmental and personal factors. These factors strongly influence on the student performance, but these factors vary from person to person (Irfan Mushtaq and Shabana Nawaz