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Media violence and the effect on youth
How much affect does media violence have on violent behavior
Media Violence: Does media violence cause violent behavior
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All children are different so it is the parent’s responsibility to determine whether or not their children can handle the different media. Some media critics believe that violent cartoons, video games, movies etc. are good for children. Gerard Jones gives an example in his essay “Violent media is good for kids” which he explains how violent media can be good for children, Jones explains his point by giving an example of his son. Jones tells how he exposed his son to marvel comics which helped him in his kindergarten experience. The marvel characters gave Jones’s son the desire of “transforming himself into a bloodthirsty dinosaur to embolden himself for the plunge into preschool” (373).
In “Violent Media Is Good for Kids”, written by Gerard Jones, the author argues that violent entertainments have positive effects on children’s lives beyond their violence and juvenility. In his article, Jones uses a cause and result relationship between violent media and their importance to inform the positive impact of violent media. In addition to informing, Jones tries to persuade parents, teachers, psychologists, and others who are skeptical of the importance of violent media by giving evidence from his own life story and from his research. Furthermore, by informing and by persuading his readers, Jones encourages his readers to experience the significant part of violent entertainments. Even though Jones purpose is to convince about the
Gerard Jones´ article “Violent Media Is Good for Kids” focuses on the many benefits that violent media can have on children. The article was published on June 2008 in Mother Jones. The author begins by telling a story about his own childhood, and how the Marvel Comics influenced him to later become a comic writer. Later on, the same thing happened to his son when he started seeing the Power Rangers and reading about Tarzan. Violent entertainment is helpful for children to understand the negative feelings parents have taught them to avoid having.
In the essay, “Violent Media Is Good For Kids,” Gerard Jones provokes the idea that violent media is essential for the minds of all children; believing that kids having exposure to violence produce a positive impact on our youth. A well-established writer of several notable books , Jones is mainly noted for his work “Killing Monsters (Why Children Need Fantasy, Superheroes, and Make-Believe Violence)”, a book that supplements this essay. He wants children to be able to ‘conquer feelings of powerlessness’ by inserting themselves into these fantasies, letting them live through them, not physically live them; “creative violence” if you will. Though Jones presented his argument concisely and acknowledged the counterclaim, his reasoning lacked
In Gerard Jones' article "Violent Media is Good for Kids," Gerard reveals how he feels about violence in media. He thinks that if children have access to it, it could improve their development and suggests that violent media inspire children and help kids grow their character. Violent media could also help kids improve their faith and achieve confidence and charismatic personalities. Nowadays, with technology, it is nearly difficult for kids to escape a violent society. Gerard Jones argues that violent games and comic books convert children's representations of themselves as frail and vulnerable into young, powerful, and competent ones.
If a character is killed in a television show, it doesn’t mean you wont see him in the next Marvel movie. Of course, some children are educated enough to tell the difference from the morals of a video game and reality, but other children are not. This can lead to a skewed view on violence. Children do not understand the atrocity of someone getting shot. Although I don’t believe that violent video games, movies, and television make a child gravitate towards violent actions, I do believe that most children have become desensitized to the subject of
Some scientists believe that violence in movies, video games and on television can effect teens.
Youngsters who spent a huge piece of their pleasure time viewing vicious motion pictures are well on the way to show aggressive behavior. Moreover, experiences may look typical to a person when they continually observe or experience them. All in all, the article “Violence is Good for Kids” by Gerald Jones is a great extent deceiving piece of composing that ruptures the societal standards and moral living. Utilizing his own experience alone is a show that the conclusion which the writer came to exuded from a base of knowledge deficiency. Marvel Comics cannot be the only type of violent media.
Analysis of Gerard Jones’ “Violent Media is Good for Kids” In the article called “Violent Media is Good for Kids,” by Gerard Jones, a renowned comic- book author, is arguing that violent media can be helpful for children, rather than be overly harmful. Parents aren’t taking the time to really look at how helpful violent content could possibly be for their child. Yet, violence can help children learn how to reach for their own inner power that they may have never been able to find before. Furthermore, children as they grow up may even go towards violence that presents justice, rather than the negative types of violence.
There are many studies on media violence and its social effects. Most of the studies have indicated that children who are exposed to media violence are more likely to exhibit violent and aggressive behaviors. As the child observes the violence, he/she is motivated by the fact that the show is enjoyable without realizing the violent behaviors. As a result, they copy and identify the behavior, and this has detrimental effects on their social life. According to Boxer et al., the content of the media has a direct impact on its audiences (420).
Kirsh (2003), posits that violent video games are influence aggressive behavior and aggressive cognition among the players. Anderson and Bushman argue that exposure to violent videos games triggers aggressive behavior among the children with violent reactions being commonly observed especially during their interactions. They argue further that exposure to violent video games increases psychological arousal and aggressive related thoughts, and decreases pro-social behavior (Anderson & Bushman, 2001). Other negative effects associated with playing video games include isolation and childhood obesity. For instance, children who spend most of their time playing in-door video games tend to be anti-social and also most of them end up becoming obese because they ignore any outdoor activity that can keep them physically
Besides considering some benefits, some people believe that this telecommunication medium creates many problems to the kids. To attract the audiences, many movies and series have a tendency to contain more uncensored violent scenes. Numerous children spend too much time on watching television each day, and their parents cannot control what kind of TV shows or videos that their sons or daughters are watching. Research reveals that exposure to violent media can result in aggressive attitudes and violent behavior in some children (Dr. Gail Gross). This paper, with the aim of providing parents an overview
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
As a young child begins to mature, the different types of movies he or she may watch will affect how they behave. Violent films, are a prime example of this concept. Studies by George Gerbner, Ph.D., at the University of Pennsylvania, have proven that “children 's TV shows contain about 20 violent acts each hour” which supports the claim that these violent acts can correspond with how a child perceives the world (“Violence on Television” np). Psychological research also have shown that if a infant is exposed to violent movie, they may “...become less sensitive to the pain and suffering of others, be more fearful of the world around them, and be more likely to behave in aggressive or harmful ways toward each other”
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.