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8 Ways Violent Games Are Bad For Your Kids

929 Words4 Pages

Do you enjoy playing video games? If so, many can relate to your interest. If not, no matter how much you dislike gaming, there’s no denying that video games are one of the nation’s most successful pastimes, single-handedly creating an entire multimillionaire industry. Not only is this business we know and love a phenomenon of interactive media, launching television to unseen technological innovation, it’s also an important achievement in the vast field of entertainment throughout our culture. Unfortunately, once dominated by low-resolution two-dimensional platformers, the gaming industry has uncontrollably exposed minors to realistic three-dimensional fighting and shooting games, exposing vulnerable and impressionable children to acts of violent …show more content…

As video games continue to evolve in graphics, audio, gameplay mechanics, and innovative concepts, the downturn of sensibility throughout our modern culture has contributed to an era of the confusion of fantasy and reality, the in-game content sweeping the market far too strong and frequent for such unrecognized disaster. Such travesty is criminally reenacted through unhealthy influences of violent and suggestive behavior, all virtually encouraged and rewarded, even promoting tragic actions such as shootings upon rightful citizens within public establishments (“Shooting in the Dark”). That is what our ways have come to. Needless to say, the notion of morally incorrect interactive themes is a disturbing deterioration of the judgement of youth (“8 Ways Violent Games Are Bad for Your Kids”). While the impact of the potential gateway to unrightful actions varies developmentally throughout American childhood (“Why I’m Okay With Letting Kids Play Mature Rated Games”), impressionable human beings below the adequate age level recommended are not those fit for the resemblance of unlawful activity. All things considered, the underage play of video games containing explicit subject matter is holding grave danger to the future of our youth, the vast change needed in our society not being …show more content…

That being said, the majority of titles currently overlooking the industry are offensive on multiple levels towards the parental values of families across our nation. The Entertainment Software Rating Board’s censorship descriptions are insufficient, failing to indicate the explicit material that has swept the modern business (“Study: ‘Mature’-Rated Video Games Not for Kids”). That’s right - the video game rating system is not strong enough to fulfill its own purpose. Furthermore, with the revolutionary concept of online multiplayer has come an increasingly complex parental advisory and communication issue. The effects of the underage gaming population is affected through a pioneering form of social media, in which our impressionable culture of the present era is negatively impacted through the hurtful aspects of the network that has become known in household popularity. How is any sort of parental guardian supposed to monitor such virtual activity of their kids? Simply put, adult, oriented online gaming is a breeding ground of poor verbal influences, resulting in a prevalence in objectionable social direction (“Should children be allowed to play M-rated games online?”). As a menace has been created, consisting of children easily impressed by immoral decisions, the question of trust in the mental merit of underage gameplay remains

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