Can aggressive and violent behavior be attributed to violence in video games? For most young people, playing video games either on a computer or a handy device is just a regular routine in their daily lives. By time, gaming becomes an addiction and it interferes with the person’s relation with other people or their goals in life. An innocent and kind child can suddenly become aggressive and violent, as aggressive video games tend to cause anger issues and frustration.
Some people, especially the young ones that feel weak and find it challenging to make friends can easily interact with random gamers without the distress of face-to-face interactions. They will suddenly be capable to control an army, drive and crash cars, and other violent actions.
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The buyer understands from the rating of the game, how violent or inappropriate the game that is being bought is, yet ratings don’t always highlight why the game is being rated such rating... It is also very easy for a child to get these games as some times, children ask their older siblings or housekeepers to purchase the game for them rather than actually buying it themselves. Parents should take responsibility and accompany their kids and make sure if it’s appropriate for their teen to play it, as well as be more cautious to the games their children have at home. It will help the purchaser realize that some games are not suitable for his or her age. Most video game stores do not check if the customer is appropriate for the game that their willing to purchase. Stores that sell video games should refuse to sell video games with over 18 rating to minors. The games industry is failing to protect children with publicity surrounding cases. David Thompson is a 16-year-old boy, who claims that a previous version of Grand Theft Auto inspired him to kill police officers. David reportedly informed the police “life is a video game. You’ve got to die sometime”(1),
Overplaying games can have a very negative affect and contribute violent and aggressive behavior. It will not only influence in a person’s behavior, it can cause obesity, anti-social, sleep deprivation and more. There are many ways to solve this issue, by limiting the game play for example setting limits of time played. Rating and age restrictions should be taken more seriously. Parent should take responsibility of the games their children are purchasing or playing. Negative consequences can be certainly avoided while positive affects can