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Cognitive Ecology Of The Playful Assessment Model

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Then, let me explain these interactions in light of the Playful Assessment model, in an attempt to better understand the cognitive ecology of this game as a Playful Assessment. In particular, I will explain these interactions based on the key aspects and principles of Playful Assessment model, which involves playfulness (doable, goal-oriented action), collective practice (co-assessment), transitional dynamics (identity change), and ecological validity (fidelity).
First and foremost, such social and physical interactions constantly change the constraints (i.e., game settings or situation), such that the players are attuned to and act upon it on the fly. For instance, one player starts the discussion and other player jumps in and adds another …show more content…

In addition, throughout the whole gameplay, players are placed in a situation where they collectively create the co-ownership of knowledge by providing feedback on the moment based on the context/situation unfolded overtime. In particular, players’ interactions in the Judgement process fully capture the collective practice of Playful Assessment in such a way that players are given an opportunity to have both self-assessment and peer-assessment. Doing so enables players to evaluate to what extent players articulate the approach as well as how well they interact with each other in the game context. Such game outcomes or players’ performance are eventually represented as individual players’ expert level (from the Two Summer Agent to the Master Technology Coordinator) as this game play goes. Interestingly enough, according to their expert level, their interaction pattern also changes, largely because they play the game with the new game set-ups based on their expert level (e.g., new card sets). That is, they interact with the game context differently as the gameplay proceeds. The game set-up thus leverages players to show their expertise, thereby providing an estimate of player’s identity change over the course

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