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In Praise Of The Urban Sandbox Analysis

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In Praise of the Urban Sandbox Jeff Ferzoco who wrote the article was positive in using games as the best way to build understanding of city planning and transport. Ferzoco also said that video and computer games must be considered as an opportunity to leverage games as tools to educate, inform, and explore planning ideas and even supported what Jane McGonigal, the director of Game Research and Design in Institute for the Future, wherein she said that the research that was done from some universities and even the U.S. army Mental Health Assessment Team showed a result that the profit of gaming included stress relief, strategic thinking and goal attainment if it was kept within the 21-hour limit from when you played the game. A lot agree …show more content…

Just like how the game Cities in Motion has showed the real deal in doing a job – and it is to make the people happy and contented. Happiness and contentment also comes back to you because of the outcome of what you did. Gamers would feel the same way that would later on inspire them to do this in person – on a real encounter with a human. On McGonigal’s book entitled Reality is Broken, she has made a research on the benefits of the game wherein she focused on issues varying from binding the power of groups through play, to the lasting effects that participating on the game might have on our society. One of the games that she made was called Urgent Evoke which is a social game that was developed as “a crash course in changing the world.” On this game, the players enter into a short training class wherein they are strengthened and taught, to act and imagine. After the training that they encounter, they will be then sent out to the outside world with some targeted tasks. One example that was given was a task that was named food security wherein they were asked to go to Tokyo and were asked to feed a hungry person that they see. The task said that they have the power to change at least one life of a person. The players would then act locally or normally while searching for food security challenges nearby the city. While they were doing this task, they were also looking for a targeted person that …show more content…

As Ferzoco has stated it connecting it to games, “Failure is built into this type of process, and the reset button is always prominent and used frequently. Each new attempt gives a little more perspective.” Same goes with the planning that we use even when we don’t use games as tools. People always encounter failure, but it is really up to us whether we will decide to end it, just like in playing games, and would end up having to gain nothing. But if we use failures as stepping stones to move once more and to try again, then we would then see the higher perspective through these piled failure stones, then there we will see where we are heading, through creatively planning and planning with a purpose not just for our self’s own gain, but also for the people around us. The best planning that we can learn is through being versatile in every kind of challenges that we may encounter, and to be brave enough in facing failures. Just like how Ferzoco positively aimed to use games as tool to help others, then we are also capable of doing it as

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