Research Methodology This study of animation involves practice-led based research about the ongoing techniques in the animation industry today. I have been studying 3D modeling and animation since last four years. Therefor being an animation student I was keen to learn more about the animation techniques and wanted to explore it from my perspective. This research methodology is also an introduction to the industry standards of making animations
The start of the research approached several studies related to motion capture and keyframe animation techniques to study about the past and the present hypotheses of both the methods to complete the relativity of the two. The research also approached the experience based data to understand both techniques
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The animation project is then planned with a good theme so that it may answer all the research related questions.
The theme of the project is to collect the information about keyframing and motion capture. So the animation project is designed as a small story comprised of different emotions and movements of the cartoon characters. These characters will be animated with separate techniques i.e. with keyframing and with motion capture. The storyline is designed in such a way that it will reflect the differences between both the techniques. Being an animation student I tried to conceptualize the story so that it may achieve the main goals of the research. The story itself classifies the hurdles that could be encountered during the use of different animation techniques.
As an experiment over different animation techniques I started using keyframing and motion capture separately on a characters and started examining the technical differences, issues, befits and also started distinguishing the qualitative differences of in both movements.
Estimating The
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For this, I utilized some video references and also brought those ideas to animated the character.
Animation Techniques:
Keyframing:
Keyframe is a process which gives an animator total control over the character to add the movements/developments. Even though, it is a notably time consuming to deal with complex animations with this technique. For example, animating a human character with keyframing.
Likewise, I have used this traditional animation technique (keyframing) to animate the most part of the project and tried to visualize the principles of animation i.e Stretch and Squash, Exaggeration and Follow Through etc. Timeline preview of keyframing
Motion Capture:
The motion capture production comprises of five stages, calibration of markers, capturing motion, 3D Position remaking, fitting to the skeleton, post processing. These steps are essential with a specific end goal to acquire an outcome that can be utilized for animation later on all the while.
• Calibration is the process of coordinating the position of markers with the cameras capturing the