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Do violent video games contribute to youth violence
How media influences stereotypes
How media influences stereotypes
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Its been fought over for many years that violent video games should not be given to minors, but teens and minors reply in a different way that of to adults and physiologists. But what does the Supreme Court have to say? One child psychologist claims to believe “violent video—games—which have become increasingly interactive and realistic—could lead minors to commit real-life acts of aggression, and that such games are psychologically damaging to them”(Yee 17). In order to understand the Brown v. Entertainment Merchants Association, one must know that a psychologist believed that violent video games for children lead to aggression later on in life, Each side presented its own view on the case, The impact on this case has changed Americas view on video game distribution to minors.
In “The Gamer’s Dilemma”, Morgan Luck seeks to align the moral standards of virtual murder and pedophilia. To this end he examines five arguments that are used to defend virtual murder while denounce virtual pedophilia. They are as follows: • Social acceptability A. Here Luck attempts to dissuade the notion of moral relativism. He does so with an illustration from history that of slavery, by showing that slavery was socially acceptable he claims thusly that it must be viewed as morally correct in the realm of this argument.
Many of those who criticize videogames do this by comparing them to books. This comparison is seen as injurious and incorrect to author Steven Johnson. He believes the two are separate from each other and should not be looked at as one in the same. In his essay “Games” he outlines and argues that reading and gaming are different from each other, that both should be valued in their own way, and that books are crafted for and are better at expressing knowledge and opinion. A book and a video game are more unalike than many are willing to believe; they are both completely different mediums.
In 2023 there are so many controversial topics, but have you ever stopped to think about whether virtual stealing is a serious crime? Probably not. In Alex Weiss’s essay, Should Gamers Be Prosecuted for Virtual Stealing, he argues that gamers should not face prosecution for virtual stealing. Weiss begins this essay by providing us with information about a real case of prosecution due to virtual stealing. He then uses his personal experiences and knowledge of various games to help the audience visualize video games as escapism.
The use of subtle suggestive wording and questionable phrases can be seen throughout the article, sapping some of the credibility that he gains from his credentials. The use of wording such as, “I think” and “I believe” at the end of the article to form a broad conclusion, such as “I believe this denial has indirectly contributed to high rates of school dropouts and unnecessary commitments to juvenile detention centers.”(12) With his target audience such far-reaching statements could be construed as unprofessional and extremely subjective considering that his credentials state that he worked in a juvenile detention center for 10 years. He limits himself by placing his article on a professional website, and explains the case in an overly subjective manner without any reason. It’s very confusing why he address’s professionals in such a simple manner, but there is no question that the content of the article is excellent and it was enjoyable to
government should have rights to ban some but not all violent video games to kids without parental supervision. The Supreme Court of the United States denied the 2005 California law banning the sales of some video games that may feature some violence to kids for use without parent’s supervision. The ruling was a “victory” for the video games industry, even though the issue might need to be “re-examined” in the future”, especially regarding the player's communication with the virtual world such as one player shooting games. That conflict with the First Amendment protection of people’s individual rights.” I agree with the Supreme Court Brown v. Entertainment Merchants Association (2011) banning the 2005 California law.
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
The Gamer Gets Gamed Kids in the United States plays a lot of violent games that affects their normal behavior in today’s society. Grand Theft Auto Five is a popular game that children get lost into that virtual world for hours. The main goal of this game is for the player to go around shooting, fighting, stealing, and hunting people down killing them. The reward for doing this is getting money, instead of being arrested or killed by police in the game.
Simon Parkin, the author of the book Death by Video Game, opens his article “How Evil Should a Video Game Allow You to Be?” with two examples of artistic works, whose creators had initially refrained from publishing them because of the violent and controversial content. However, according to Parkin (2013), this uncertainty did not prevent the creation of video games, where players could commit such crimes as genocide (p. 1). According to the Supreme Court, video games, as forms of art, are allowed to have violent content, which is protected by the First Amendment (Parkin, 2013, p. 1). This ruling implies that game developers can now freely include violent content.
Diagnostic Essay Ever read in the news that somebody did a violent act because he or she got the idea off of a video game? I'm here to prove that statement wrong. I will show you guys that video games and crimes have no connections at all. Video games were made to make us relive stress and to get away from the real world for a little bit. For me, video games help me get rid of anger.
In the story “Violent Video Games Do Not Cause Violence” Eric Kain givesmanyfacts on who plays these gamesand what peoplehave said about violent video games,their beliefsand more. Kain gave some reasonable evidence he came up with himself like what mental conditions the people have rather than the video games they were playing. He spoke about who plays these violent games and how popular they are which is important because the people who play this are a main factor in what is happening. Moreover, He also spoke about the government and how they are reacting to this. Kain gave some interesting evidence on what our president said about it andwhat judges believe should happen.
In my opinion yeah it should be allowed but it's not right. Since their already violence and other activities going on in video games which is not right,why not virtual rape. With technology nowadays as increase the ability to do many things in video games that seems to be real but it's not. virtual rape is not right in general but also killing,shooting,and stabbing and other violence is not right as well. The word rape seems to bother people because it is a big deal in the real world,as well as murder and other violence but women have made society think rape is the biggest evil thing you can do to a person.
Yet some readers may challenge my ideas about solving this problem by insisting that video games are a form of free speech, that violent video games are actually protected under the First Amendment as other types of media. An article Violent Video Games Are a Form of Free Speech by Daniel Greenberg, an interactive screenwriter, and game design consultant, he argues, “Video games do more than enable the free speech rights of video game developers. Games—even those incorporating violence—enable a whole new medium of expression for players,” (Greenberg, 2015). This data shows that not only books and movies, but video games also a part of freedom of speech. The difference is, movies and books enable free expressions, but video games do more than
Although there are many problems where playing video games may lead to some forms of different behavior. Examples being, the article below “Haagsma, Maria, et al. "How Gaming May Become a Problem: A Qualitative Analysis of the Role of Gaming Related Experiences and Cognitions in the Development of Problematic Game Behavior." International Journal of Mental Health & Addiction, vol. 11, no. 4, Aug. 2013, pp. 441-452.
Video games, violent ones especially, have caused such concern that the issue of whether the sale or rental of such games to children should be prohibited was brought before the Supreme Court. In 2011, the Supreme Court ruled that video games, like plays, movies, and books, qualify for First Amendment protection. “Video games,” the court declared, “communicate ideas – and even social messages.” But that didn’t stop the debate. Real-life tragedies continue to bring attention to the subject, like the revelation that the Sandy Hook Elementary School gunman was an avid video game player.