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The Pros And Cons Of Archibular Rehabilitation

1198 Words5 Pages

Technology is constantly progressing and the world we live in changes daily. How we interact and integrate technology into our lives will never stay consistent. As clinicians, we must welcome technology into our diagnostic, treatment, and rehabilitative protocols. We must be on the forefront of thinking; how can be best serve our patients? A recent movement in vestibular rehabilitation is incorporating novel activities in our treatment and rehabilitation plans. Virtual reality and exergaming, exercising through the use of video games, are being explored as new alternatives to traditional rehabilitation methods. As research emerges as to the benefit these new methods, we as clinicians must analyze and determine if these synergistic efforts are …show more content…

Post-intervention measures of the TUG test showed no statistically significant inter-group (p = 0.10) or intra-group (p = 0.02) differences between pre-and post-intervention for the exercise group (Nilsagård et. al., 2012). It was reported though that participants in the exercise group found the games stimulating and easy, making them want to exercise. Also, Nilsagård and her associates noted that the participants in the non-exercise group were more physically active than the exercise group, therefore the reason for the insignificant findings may be related to …show more content…

Embracing technology can enhance our current methods and possible transcend our current VR limitations. For example, we can use the Wii as an at home exercise to supplement VR exercises completed with a PT or audiologist. Also as Nilsagård and her associates stated, the individuals were more likely to exercise because they found the exergaming to be enjoyable. If further research is preformed and more evidence is shown as to how beneficial these programs are to patient’s I believe more clinicians would be more likely to include exergaming into VR programs. As for now I believe that exergaming should be provided as fun supplemental VR exercises that patients can perform to further their current VR

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