The Stereotypes Of Video Games And Video Game Violence

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Why play video games? They are violent, destructive and corrective, but that isn’t the truth. Many video games out the very opposite of that stereotype and even if the game is violent there is no proof that it is a cause in violent behavior and that violent behavior has been linked to other social problems then playing the video game. Video games have been given a bad rap for a very long time so I urge you to at least indulge yourself in picking up two video games one that is a fighting/action game and the other a survival/adventure game to just experience the story behind it and see that each video game is different and can give you a new perspective. Video games have been around since 1972 when pong was first released. A simple game …show more content…

In a college student population, Tetris, another popular tile-matching game, was shown to improve scores on tests of mental rotation that persisted for at least several months after training.” (Whitbourne, 2013) With this study it proves that every game can have its benefits and only recently they have taken an interest in what video gaming can do for the brain. There is also technology coming that will offer exercise in action-based games that will allow you to walk but also there is a device that you can wear to allow yourself to be completely immersed into the game as almost seeing directly out of the players eyes and not on a screen and this devices are called the oculus rift and the virtuix omni. “Across all age groups, respondents indicated that their reasons for playing were to seek challenge (25.9%), to find stress relief (29.9%), to enjoy graphics and effects (3.6%), to beat friends and teammates (36.8%), and ‘‘other’’ (5.0%).” These people are enjoying playing video games they are finding a passion and they are not committing any federal offensive or violent behavior. Many video games have been an escape route to relieve stress from school, work, or other problems and in that doing so it has allowed the player to benefits of strengthening their brains. “Eight-one percent of American youth report playing at least once per month… 49% of gamers are between 18-49 years old and the average game player age is 34” (Burgess, 2012) All this people playing video games ranging from ages have all participated in the world of video games interacting with the virtual world and meeting several different people who shows it is clear that video games are a