The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
A study done by Harvard Health, they display their opinion on violent video games and help to support the fact that violent video games are good for children. In their article they state that in recent years, many researchers have challenged the view that violent video games are harmful. In one paper, Dr. Christopher Ferguson, a psychology teacher at Texas A&M, argues that many studies on the issue of media violence rely on measures to assess aggression that does not connect to real world violence. Most importantly many are observational and don’t 100 % prove their findings. This piece of evidence connects to my claim because it tells us that a real paper done by a real professor at a college shows evidence that kids do not really get affected by violent video games.
In “Do Video Games Inspire Violent Behavior”, Greg Toppo uses studies, expert testimonies, and examples to persuades the audience that video games do not necessarily cause violent behavior; however, it can have an effect on a person’s health or attitude. He informs the audience that the connection between media and behavior has been around for a very long time, and it has become more robust in the 20th century. There are studies such as the one conducted by Albert Bandura that involved kids being surrounded with by aggressive and nonaggressive toys, which Bandura concluded that watching aggressive behavior makes people more hostile. However, critics argued that researchers have confused competitiveness and aggression for violent behavior.
Call of Duty. Battlefield. Counter Strike. These three names immediately trigger ideas such as violence and blood in people’s minds. Many believe that games with simulated violence are disrupting teenagers’ mentalities and behaviour.
have been argued extensively yet there is no solid evidence that proves either side of the debate causing this topic to be highly controversial and exceedingly popular. The popular sources that I will be using in this essay consist of Zoe Kleinman’s article “Do Video Games Make People Violent?” , John Bingham’s article “Study Finds No Evidence Violent Video Games Make Children Aggressive “ and lastly John Von Radowitz’s article titled “Study finds that violent video games may be linked to aggressive behavior”. The scholarly articles I will be using are Christopher J. Ferguson’s article “Video Games and Youth Violence: A Prospective Analysis in Adolescents “, Matt DeLisi, Michael G. Vaughn , Douglas A. Gentile, Craig A. Anderson , and Jeffrey J. Shook’s article” Violent Video Games, Delinquency, and Youth Violence: New Evidence “.
The problem with this is that “Based on these studies, the media, lawmakers, and researchers often imply a link between violent video games and violent criminal behavior.” Markey, M., Markey C., French, J. (2014, p. 277) Violent Video Games and Real-World Violence: Rhetoric Versus Data. Such implications are referenced to the mass shootings that have occurred in which the shooters happened to be gamers, to which videogames are then associated with real-world violence. It comes down to determining whether or not violent videogames serve a positive correlation to real-world violence. Using the same methodology of having two groups in a controlled situation where one plays a violent game and the other a nonviolent game for a short amount of time, then having their mental cognitions measured.
Ever since the late 1980s, video games have been a major source of entertainment in the United States with an estimated 51% of the American population who identify as gamers today, and roughly four out of five households contain some sort of device capable of playing a videogame (Essential Facts About the Computer... 3). Why, then, do video games receive a negative reputation, especially by parents of gamers, when they play such an integral part in American popular culture? With the high amount of gamers, it's easy to see why video games attract a large amount of attention. Especially so, violent video games attract the most amount of the attention given to video games as a result of their immense popularity. Among these violent video
(Brake, 1980) In our topic, those people who work hard are culture. Gamers who play video games as daily routine are subculture. “Gamers” is an worldwide issue which worth to discuss.
In this day and age, video games are one of the most trending topics available, especially among millennials. The high entertainment value it can offer to them, and due to the fact that there is a certain appeal video games inherently have which allures different types of people are just some of the reasons why video games easily attract and entice people to play. As a matter of fact, the first ever recorded video game was Tennis for Two by physicist William Higinbotham, who invented the game so that people at an open house to seize the interest of the visitors, since he found the other exhibits quite dull and boring. Thus, this small event marked the beginning of a new era, an era of video games. Over the course of many years video games have
Due to the fact that game controllers are so sophisticated and violent acts are so realistic that simulating the violent acts enhances the learning of the violent actions and behaviours. A 2015 peer-reviewed study found “compelling evidence that the use of realistic controllers can have a significant effect on the level of cognitive aggression. To further prove this point, two teenagers from Tennessee who shot at passing cars and killed one driver said to the police that they had gotten the idea from Grand Theft Auto III. To counter this argument, some might say that the sales of video games have significantly increased while violent juvenile crime rates have significantly decreased. However, it is clear that violent video games should not be sold to
Charles Herold, a video game critic for the New York Times sarcastically yet justifiably points out, in his article, that studies showing a short-term rise in aggressiveness in children after they played video gamers are meaningless if there was no comparable study on short-term aggressiveness after they had played football (2010). To sum up my point about the flaws of studies involved, not even the highest board of researchers can without a doubt tell us that there is a link. Author David Kushner goes on further by explaining that “At the end of the day, scientists-including those behind the studies, cited in the FCC report that they still aren’t sure if playing violent video games leads to real-life violence at all”
Saad 1 Roupen Saad 2013/5119 Dr. Rana Ebeid Eng 102 November 19, 2014 The Negative Effects Of Violent Video Games On Teenagers Research Outline I. Abstract II. Introduction: A. Topic: Violent video games and their effects on teenagers B. Historical Backgound: a. The design of a computer that plays the game Nim in the year 1940.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Do Video Games Promote Violence? Does virtual violence lead to actual violence? As we all know at this age of sophisticated technology and information, children are more exposed to video gaming compared to the past decades. As a result, video gaming industry has gained tremendous growth since coming into the market in the 1980s. This is because of the increased number of its consumers, especially children and teenagers.