In researching Video Game Culture I learned that how much the culture is rooted in the community. In studying the community, I learned that is largely comprised of adults in the workforce and not the youth, which I hadn’t previously realized. I also came to learn that the community is continuing to grow as innovation attracts new gamers. As of now, most gamers play console, but this could easily be a result of finance. Capable computers are much more expensive than household gaming consoles. 52% of gamers are men, so I am not surprised that first-person shooters are the dominating genre of video game, as it is the most popular video game genre among men. It was especially interesting to me to see the professionalism aspect of the community. …show more content…
Games, technology, software and ideas that people feel are revolutionary or will appeal to the public. It offers companies and people who play a role in the gaming community to network, innovate and interact with their peers. Presentations are also live streamed for fans of the event, that want to tune into them and their conversations. What I felt I learned most from my research into this topic was that the community isn’t just the players, the people who work to create these games are also part of the community and they take their work very seriously. This is an annual expose of what is to come for the gaming community, industry and therefore the culture. E3 interested me especially because I had always thought about it as more of a fun thing like a convention, but my idea was false, I was entertained to find that it is a professional expose to showcase the innovation that has helped the gaming community grow so