Thesis Statement: Video games are proven to be able to improve behavior and academic performance; therefore, playing video games is a positive activity.
Violent video games do not cause violence and aggression.
Playing violent video games causes more aggression and violence.
About half of middle school students who have played M-rated games have harmed another student.
Significantly fewer that were prone to violence had not played M-rated games.
Violent video game sales rates have increased, while juvenile crime involving violence has decreased.
The overall amount of violence in students decreased significantly over the past decade.
Violent video games could lead to decreased amounts of crime due to the incapacitation effect.
The issue over violence and video games
…show more content…
Studies showing a connection are sometimes flawed.
Many have come to the conclusion that violent video games have a negative impact on kids who play them.
It is seen as a simple, purely good or bad issue.
Studies finding a link between violence and video game playing have been known to be flawed, biased, or misinterpreted.
There are other factors that could contribute to aggression.
In the case of Brown v. Entertainment Merchants Association, it was decided that there is not enough support for psychological evidence.
Games do not cross over into real life.
Simulating video games transfer to children’s life outside of the game.
Kids are more likely to reenact violence.
Gamers know how to tell the difference between the real world and the virtual world.
Over the course of their lives, kids learn how to distinguish fantasy from reality.
There are many risk factors, but violent games is not among them.
True risk factors for aggression include elements such as childhood environment and personal thought processes.
They do not cause desensitization to the real world.
Violence in video games cause a desensitivity to real-world