Video Essays

  • Video Games: Video Game Violence And Public Policy

    549 Words  | 3 Pages

    Video Game Violence “79% of American children now play computer or video games on a regular basis.” says a paper titled “Video Game Violence and Public Policy”. Violence involved in video games alters how adolescents think of the world, their mood, and how they are physiologically along with other large series of effects. Changes in video games are changing the new generation. Kids will think that it’s perfectly fine to treat their world and life like a video game. This is not acceptable behavior

  • Video Analysis Essay

    790 Words  | 4 Pages

    Today it is so easy to just upload a video to the internet. All videos put on the internet have a purpose or a story behind them. Some videos have bigger impact and bigger meaning than others. Beyoncé’s music video Freedom is one of those videos that has huge impact and great meaning behind it. It is clear throughout the video that Beyoncé’s use of younger girls definitely helps the message that she is trying to get across. In the making of this music video, you can see very clearly what the main

  • The Stereotypes Of Video Games And Video Game Violence

    1436 Words  | 6 Pages

    Why play video games? They are violent, destructive and corrective, but that isn’t the truth. Many video games out the very opposite of that stereotype and even if the game is violent there is no proof that it is a cause in violent behavior and that violent behavior has been linked to other social problems then playing the video game. Video games have been given a bad rap for a very long time so I urge you to at least indulge yourself in picking up two video games one that is a fighting/action

  • Video Game Stereotypes

    902 Words  | 4 Pages

    it is okay to kill people, okay to rebel against authorities and where it is okay to be violent and aggressive. In America video games are taking over the minds and lives of the youth. According to research “8.5% of them are addicted and the average 8-12 year old [child] plays 13 hours a week” (Metrics 2.0 qtd. in Dai & Fry). There are both educational video games and video games just for pleasure. When given the option most children will choose the pleasure games over the educational ones. Dai and

  • Video Game Stereotypes

    1851 Words  | 8 Pages

    III April 8 2015 Video games good for you or bad Many people think that video games are bad for you and in some cases they may be right. But this is the truth behind all the stereotypes. I really hate the stereotypes like video games rot your brain, they make people anti-social, that games make people more violent, even the idea that all people that play games are fat and unhealthy. Liston up because this is why video games are actually good for you! so stereotype number one (video games rot your

  • Video Games Bad

    2004 Words  | 9 Pages

    Is a video game a drug? In many aspects, video games can be considered a drug because they can be addictive. These drug like items have become acceptable in society. No one should have drugs, especially children because their brains are still developing so it is more harmful to them. So why do parents give their children these harmful drug like items? Video games negatively affect children under the age of seventeen daily because they encourage children to commit senseless acts of violence and have

  • Music Video Analysis

    432 Words  | 2 Pages

    A music video is a short film or video which is created to accompany a piece of music. Music videos are primarily used to market and promote the sale of any music recordings, however some bands may choose to create one for purely artistic purpose. ◦ Why do we need music videos? - Nowadays, Music Videos are used for promotional purposes. A music video not only gives the listeners a visual representation to the audio but also lets them see the artist/band in the video. A music video helps with the

  • Catharsis In Video Games

    719 Words  | 3 Pages

    shootings by people recognized to have participated in playing video games has sparked attention and has brought people in on the debate of video game’s effect on the user. Many users of video games believe that by fulfilling their aggressive desires through violent video games is harmless, and favorable compared to releasing their aggression in the real world. However, empirical evidence consistently proves otherwise that using violent video games as an outlet to achieve a cathartic effect is not only

  • Violent Video Games: Video Game Violence And Public Policy

    470 Words  | 2 Pages

    Today in the world the amount of people playing violent video games is increasing as the technology keeps growing. "79% of American children now play computer or video games on a regular basis. Children between the ages of seven and 17 play for an average of eight hours a week," said David Walsh in "Video Game Violence and Public Policy." The things you see with your eyes and the way you interact with this things affects somehow in your insides. Every human being struggles with emotions of anxiety

  • Video Game: The Social Impact Of Video Games

    1032 Words  | 5 Pages

    Video games is a global phenomenon, more than 1.2 billion people are playing games worldwide, according to a state of the industry report by Spil Games. The players are children, adult, even some elderly is enjoying the world of games. In the recent years, people debate about the social impact of video games and the effect they have on the people who play it, especially for the children. Many parents against their children to play video games, they believes that video game cause violent and addiction

  • Desensitization Of Video Games

    833 Words  | 4 Pages

    Shooting grandmas, stabbing zombies, and running over pedestrians is all in a day’s work to countless teenagers playing video games from their family living rooms. The gore and violence combined with deviant behavior portrayed in video games and horror movies has become a staple form of entertainment to children and adults alike. Unfortunately, many have become desensitized to the graphic portrayal on the screens, and the question becomes if some can determine the difference between fiction and real

  • Video Games History

    746 Words  | 3 Pages

    Video games and consoles have changed as newer technology has been discovered. When video games were first created, they were very basic. Some being as basic as players keeping a ball bouncing between two paddles. Gaming systems in the 1970s did not have a fast computer to run the system. As time progressed, computers ran faster, data storage grew, and video graphics became more in depth. Today, some gaming systems have the capacity to store five hundred hours of videos! The games can either be stored

  • Video Review Of Asking Alexandria

    805 Words  | 4 Pages

    To The Stage is one of my favorite songs by Asking Alexandria and is also one of my favorite music videos. Asking Alexandria is a metal core band that formed around 2003.("Asking Alexandria.") In this music video they portray everything that a normal rock star is into drugs, women and playing music. In the beginning of the video they show at first a pill falling from the air, their prep before the concert where there out and about shopping and at the arcade doing their thing. Then they get a call

  • Sociological Effects Of Video Games

    512 Words  | 3 Pages

    This research proposal will review different kinds of literature on the sociological impact of playing video games and its effect on the emotional well-being of the players. Video games were in the past used as a pastime by introverts, but it has now become a socialization tool (Badatala et al., 2016). Ancient arcade games such as pong and ping pong sought to emulate the real tennis, and this gave the players the thrill that they needed (Granic, Lobel & Engels, 2014). Pong was a single user game

  • Argumentative Video Games

    1300 Words  | 6 Pages

    the screen featuring the latest video game, Clash of the Titans. The game features a multiplayer online battle arena that pits teams of players against each other and with each team helping each other and working out strategies to emerge victorious. However, as he nags his parents to buy him the game, his mother is actually worried for she views video games as counterproductive. But the game industry is huge and it covers a large variety of experiences. Although video games are viewed as counterproductive

  • Textual Analysis Of Music Videos

    948 Words  | 4 Pages

    Music videos act as mediums incorporating sound, film, and presentation facets to create a short film for the audience. A music video's primary purpose is to integrate music to a short film to publicize or market a particular fashion of articular preferences or issues this can be done directly or indirectly; music videos can also utilized & enhance a bands orientation and appearance to the general public. Arcade Fire's “We Exist” & Sia's “Chandelier”; depict and exemplify difficulties attributed

  • Censorship In Video Games

    1555 Words  | 7 Pages

    Entertainment: Video Game Censorship In today's day and age, children go crazy over video games. There are numerous game consoles for them to choose from, and not to mention even more games then you could ever think of. However, some of these video games raise controversies, as they appear not to be suitable for certain ages. One such video games that is sparking global controversy is the notorious Grand Theft Auto V. There are debates over the censorship of this video game. Some debate this video game is

  • Stereotypes In Video Games Essay

    521 Words  | 3 Pages

    The article directs "Social Evaluations of Stereotypic Images in Video Games" elaborating on a survey conducted in 2003-2005. This study focused on male and female perceptions of gen-der stereotypes in video games, as well as on specific differences and similarities concerning the gender-dependent cognition of video games' appropriateness and their influences on the player's attitude. On that account, 87 male and female (predominantly) European American late adolescents (age ~19) participated in

  • Video Games Beneficial Essay

    1505 Words  | 7 Pages

    How Video Games can be Beneficial Despite what the media says, video games can have positive effects on children, or at least that’s what a study performed by Digital Creativity Labs at York University had to say. A study was conducted to try and establish a connection between video games, strategy, and intelligence. The researchers of the study focused on the most “problematic” genre of video games on the market, first-person-shooters or FPSs. The tests will also consist of MOBA’s Multiplayer Online

  • Video Games Debate

    1409 Words  | 6 Pages

    The Debate on Video Game Violence The debate on whether video games cause aggression has been a hot button issue going back almost 20 years. Despite the life span of the debate not much has been made in terms of a consensus on the subject. The importance of this debate became even more real in 2011 when the US Supreme Court ruled that video games are protected under free speech. Finally, this never ending debate made its way to Capitol Hill and was beginning to effect US law and policy. On one side